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Tuesday, October 3, 2017

Garothi Worldbreaker


Garothi Worldbreaker is the first boss in the upcoming raid: Antorus, the Burning Throne.


Constructed deep within the core of Argus and outfitted with an arsenal capable of decimating worlds, this war machine has been designed for a single purpose: to bring the mortals' invasion to its knees.


  • Overview - The fel reaver's cannons continously alternate between Annihilation and Decimation. Upon reaching 65% and 25% health, the fel reaver activates its Apocalypse Drive exposing its weapon platforms. Unless one of these weapons is destroyed before the cast can complete, the party will be eradicated. On Mythic difficulty, the cannons can no longer be destroyed, but instead go haywire, granting the cannons additional effects.
    • Damage Dealers -
      • When the Fel Reaver activates Apocalypse Drive, destroy a Fel Cannon to interrupt its cast.
      • Move into Annihilation to avoid inflicting damage to the raid.
      • Move away from your allies when targeted by Decimation.
    • Healers -
      • When a weapon platform is destroyed, the fel reaver continuously damages the raid with Searing Barrage.
      • Move into Annihilation to avoid inflicting damage to the raid.
      • Move away from your allies when targeted by Decimation.
    • Tanks -
  • Fel Bombardment - The Fel Reaver locks onto its current target. Upon expiration, missiles bombard the target's location every 1 sec for 5 sec, inflicting 4,495,000 Fire damage to enemies within 7 yards of impact and knocking them back.
  • Searing Barrage - Repeatedly fires a searing barrage, inflicting 426,500 Fire damage to random targets every 2 sec.
  • Luring Destruction - The fel reaver inflicts 805,500 Fire damage to all enemies every 1 sec while drawing them closer for 3 sec.
  • Apocalypse Drive - The fel reaver powers up its Apocalypse Drive, that inflicts 328,350 Fire damage every 2 sec.
    Unless one of the reaver's weapons is destroyed before the cast is finished, Apocalypse Drive inflicts an additional 7,145,000 Fire damage to everyone.
  • Surging Fel - As the Apocalypse Drive powers up, energy erupts across the landscape inflicting 1,560,000 Fire damage to all enemies caught in the blast.
  • Eradication - Smashes the ground, inflicting 6,610,000 Physical damage and knocking back targets within 60 yards. Damage decreases the further targets are from the point of impact.
  • Empowered - After Apocalypse Drive, the fel reaver empowers all weapon systems, increasing damage inflicted by 20% per stack.
  • Carnage - Continuously smashes the ground when not engaged in melee combat, inflicting 643,000 Fire damage to everyone every 1 sec for 10 sec.
  • Decimator - Destroy this weapon to remove its abilities from the encounter.
    • Decimation - Hurls fel energy at random enemies. Upon expiring, the enemy destination is bombarded with missiles, inflicting 2,855,000 Fire damage to enemies within 12 yards and 265,000 Fire damage to everyone.
    • Haywire - While haywire, the Fel Reaver's decimation targets random enemies and stuns them. Upon expiring, the enemy destination is bombarded with missiles, inflicting 4,000,000 Fire damage to enemies within 12 yards, 100,000 Fire damage to everyone and an additional 432,000 Fire damage every 1 sec for 10 sec to all enemies.
  • Annihilator - Destroy this weapon to remove its abilities from the encounter.
    • Annihilation - The Fel Reaver calls annihilation missiles down, inflicting 1,145,000 Fire damage split between players within 4 yards.
      Impacts that are not absorbed inflict 1,430,000 Fire damage to everyone.
    • Haywire - While haywire, the Fel Reaver's annihilation impacts the target area twice. The primary blast inflicts 3,000,000 Fire damage split between players within 4 yards and knocks them back.
      The secondary blast hurls shrapnel that inflicts 3,000,000 Fire damage split between players within 4 yards and knocks them back.
      Impacts from either explosion that are not absorbed inflict 1,430,000 Fire damage to everyone.

The Legion Dungeons Bonus Event is underway!



This Week

All week, open Group Finder (default hotkey: i) and then select Dungeon Finder to queue for any Legion dungeon on Normal or Heroic difficulty. Alternately, get a group of veteran dungeoneers together and travel to one of the Legion dungeons on Mythic difficulty:
  • The Arcway
  • Assault on Violet Hold
  • Black Rook Hold
  • Court of Stars
  • Darkheart Thicket
  • Eye of Azshara
  • Karazhan
  • Halls of Valor
  • Maw of Souls
  • Neltharion’s Lair
  • Vault of the Wardens
  • Cathedral of Eternal Night
  • Seat of the Triumvirate
Look for the following all week long:
  • Archmage Timear near Violet Hold in Dalaran has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal.
    • Quest requirement: Complete 4 Legion dungeons on Mythic difficulty.
    • Rewards: One loot box containing a piece of gear from Heroic difficulty Tomb of Sargeras.
  • Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties).

Every Week

The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

View the Live Developer Q&A with Ion Hazzikostas October 5th on twitch



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Join us live on Twitch Thursday, October 5, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A. He’ll be answering many of your questions on the ongoing development of World of Warcraft: Legion.

We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Thursday at 11:00 a.m. PDT!

World Boss - Pit Lord Vilemus
Pit Lord Vilemus is up this week, rewarding item level 930 loot!



World Boss - Drugon the Frostblood
Drugon the Frostblood is up this week, rewarding players with gold and a chance at item level 860 loot.


PvP Brawl - Southshore vs. Tarren Mill
Originally Posted by Blizzard Entertainment
Originally introduced as a part of the World of Warcraft 10-Year Anniversary event, this Brawl harkens back to the early days of WoW PvP, with an epic battle between the two towns of Tarren Mill and Southshore.


In this game of war, you’ll need to work as a team and deplete your foes’ resources to claim victory.

WoW News: Patch 7.1.5 Arrives on January 10

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re ringing in the new year with a brand new patch on Tuesday, January 10. Patch 7.1.5 offers a variety of new content, including a new Timewalking event, Micro-Holidays, and the return of the Brawlers’ Guild. Dive into our previews and developer Q&As to learn more about each of them.

Patch 7.1.5 Preview - Mists of Pandaria Timewalking
Join the denizens of Azeroth in a new journey back in time to the days of the lifting of the mists—Timewalking is coming to the islands of Pandaria. [More...]

Patch 7.1.5 Preview: The Return of the Brawler’s Guild

After a quick break to mend some wounds and broken bones, everyone’s favorite fighting series is back. A new set of challenging encounters are coming to town, and it’s up to you to muscle your way past them for glory and prizes. [More...]

Micro-Holidays in Patch 7.1.5
Patch 7.1.5 brings with it a variety of updates and new content. One of these new additions is what we’re calling micro-holidays. Each one is meant to make the world feel more alive without making players feel like they need to participate for big rewards—while still providing some more variety and fun. [More...]

Patch 7.1.5 - Upcoming Storm, Earth, and Fire Changes

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey Windwalkers!

We previously responded to feedback about Serenity feeling mandatory due to bugs with Storm, Earth, and Fire, and we said that we were working on those bugs. Here’s an update on how we’re doing with that.

The following fixes for Storm, Earth, and Fire are coming in Patch 7.1.5:

  • Clones' Fists of Fury now channels faster with Haste, plus an additional 25% faster, to further eliminate any chance of it being clipped due to tight timing.
  • Clones now travel much faster between targets.
  • Clones will no longer target Immune enemies, or crowd-controlled enemies, or enemies you aren’t in combat with.
  • Clones now choose a target within 15 yards of themselves (was 30 yards), to make them more responsive and give you tighter control of them. You may still manually re-target them, or summon them in a location closer to your intended target.
  • Clones will now only re-target when you use an ability that applies Mark of the Crane, and their current target already has Mark of the Crane.
  • If a clone is not in range of their target when an ability is used, they will leap to the target and then use the ability (instead of not using the ability).
  • Clones now inherit your stacks of Transfer the Power when they are summoned. They now generate and benefit from these stacks.
  • Clones now inherit your stacks of Hit Combo when they are summoned (and continue to generate and benefit from it).
  • They now have 100% of your health (was 50%), and they now inherit your Dodge chance.
  • Storm, Earth, and Fire no longer reduces the damage/healing of spells and abilities that the clones do not mirror (such as trinket procs).

We’re committed to making this a fun and functional ability. Please let us know if you find any further bugs with it.

Thank you very much!