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Monday, September 24, 2012

Mists of Pandaria: Pet Battles Preview

Originally post by Blizzard Entertainment
On the eve of the release of the biggest expansion in the history of World of Warcraft, I took a few moments to sit down with Blizzard Lead Content Designer Cory Stockton to talk about Pet Battles.
Q: Before we get too far into the depths of this system, let’s elaborate on the basics. What are Pet Battles? How do they work?
Cory Stockton:  Simply put, the Pet Battles system is an extensive mini-game for World of Warcraft. We’ve always wanted to bring mini-games to WoW, but we never found one before this one that felt like it had enough depth, and this was both a good fit and was worth doing.
It’s intended to be something you do in your off-time. It doesn’t reward any player power, but it has many intrinsic rewards such as achievements and pets, and it’s based on a turn-based strategy game that you’re going to be able to play with NPCs and other players. It’s a system that gives purpose to your pet collection, and makes collecting many more pets a fun endeavor.
Even though it’s an optional part of the game, I hope everyone at least tries it out.  We’ve generated a number of new quest lines that guide you through everything about Pet Battles, and it’s got a ton of customization, including the ability to name your pets. There are over 100 new achievements in the game just for Pet Battles.
 
Q: As a player logging into Mists of Pandaria for the first time at level 85, what do I want to look for?
CS: The Pet Battles system progresses as the zones do, so you’ll go to Stormwind or Orgrimmar and talk to a Pet Battle NPC, who will get you started with your skill, a starter pet, and one battle slot. You’ll then follow a quest flow that will ultimately go with you to Pandaria and through the zones there as you level up to 90.
Q: As a brand new player just getting into World of Warcraft for the very first time, what can I expect?
CS: For one thing, the 100g training cost is going to make it difficult for a new player to get caught up in Pet Battles super-early, and that’s by design, because everyone should learn how to play World of Warcraft first. Having said that, a new alt that can get 100g from another character can start the Pet Battle system at level 5.
From there, the system grows with you if you keep up with it, much like professions do.
 
Q: Is there going to be a noticeable difference in the experience for players earning Pet Battles levels and finding new pets on PvP realms, as opposed to normal realms?
CS: You’re definitely more vulnerable to attack while doing Pet Battles on a PvP realm, but we’ve accounted for that. If you’re in the Pet Battles UI when an enemy player hits you, you get a shield that absorbs damage for three seconds. You have time to come out of the Pet Battle and take care of business with the other player, and we respawn your pet for you, so you don’t lose it. On PvP realms, we made sure that you can get attacked during Pet Battles, because we didn’t want the system to be an escape from that vulnerability.
 
Q: A lot of players are going to be coming into this system fresh, having not beta tested it, and may know it primarily by how Blizzard described it six months ago. From a design standpoint, what has changed for the Pet Battles system during the final stretch of the last few months?
CS: We realized that using and mastering the turn-based-strategy-game part of the system wasn’t what players were spending much time and effort on. Rather, players were putting the focus of the system on pet collection and customization. So we shifted toward pet collection and customization late in the design process, and we put a lot of time into the design of quests that guide you through Pet Battles. The system now gives you goals, and with a lot more NPCs to battle, it almost brings a feeling of “boss fights” to Pet Battles.
You’ll find yourself facing an NPC opponent who has all flying pets, for instance, and you’ll have to go find pets that are strong against flying pets in order to get past him. That’s part of a chain of encounters that culminates in unlocking a series of daily quests, and those daily quests reward you with things like XP and chances at hidden pets.
We also changed the experience of fighting in the wild from one where you always only fought one wild pet. You now often fight two or three wild pets. That raised the difficulty of the entire system for the better. I think it’s going to be rewarding to obtain pets you’ve been trying to collect.
 
Q: When a player is killed by an in-game enemy, the familiar ghost and resurrection sequence follows. What happens to battle pets that are knocked out in battle, and what do players have to do for their pets at that point?
CS: When you learn Battle Pet training you get a spell in your Pet Journal called Revive Battle Pets that will heal and revive all of the pets in your journal on an 8 minute cooldown. You can also talk to any Stable Master and get your pets healed and revived for a small fee. Also, players can acquire Battle Pet Bandages. These are single-use heals that can help fill in those cooldown gaps.
Q: As a player logging into Mists of Pandaria who already has a stable of companion pets that I love, am I going to find ways to make those into the best pets to battle with, or should I expect them to take a backseat to new pets that I’m going to acquire in the weeks to come?
CS: That’s a really important factor to us, and we’re working on it. I don’t think we’re quite ready to disclose all of the details, but I will say this: we’re tracking several additions to the system in future patches, and one of those will be a way to make your favorite little buddy a lot more powerful.
Q: Final question! What’s going to be the pet that you will personally pursue and prize the most?
CS: I have two words for you:
Mini. Infernal.

Blizzard Devs Discuss the Mists of Pandaria

Sunday, September 23, 2012

Blizzard Interview: Blood Legion (Challenge Modes)

Originally posted by Blizzard Entertainment
At the Midnight Launch Party in Irvine, California on Monday, September 24, a team of five leading members from Blood Legion -- a handsomely established World of Warcraft raiding guild -- will be taking part in a duel against Blizzard programmers for the fastest Challenge Mode dungeon time. They’ll look on as our team takes the stage to set the pace in Mogu’shan Palace, a new five-player dungeon in Mists of Pandaria. When it’s Blood Legion’s turn, it’ll be up to them to beat our time and claim victory. And you’ll be able to watch it all streaming live on Machinima.com beginning at 9 p.m. PDT! Blizzard eSports’ Rob Simpson will be giving play-by-play commentary on the lightning-fast (if not completely frantic) dungeon pulls we’re sure to see, while World of Warcraft lead encounter designer Ion Hazzikostas will be providing dungeon and encounter design insight.
I recently snagged some members from Blood Legion and asked them to talk about just how scared they are to be facing off against us as we count down the final hours of the North American Mists of Pandaria launch. Here’s what they had to say.

Zarhym: Thanks for taking the time to chat with me!
Absalom: It’s our pleasure. Congratulations to the Community Team, by the way, on your recent Dragon*Con honor! Well-deserved.
Zarhym: Well that's mighty kind of you. This community of movers and shakers drives us to do what we do, and we appreciate that you folks are a part of it.
Now, to get things started, why don't you give everyone a brief background on Blood Legion and how the guild got started?
Zonker: The guild has been around since back in the Diablo II days, and was carried over to WoW during alpha testing. Initially we were just a group of players that merely wanted to raid, but as each successive raid came out, a lot of us wanted to become more competitive on the server. We grew from there with a lot of other guilds dying and cannibalizing them for members with a similar mindset.
Zarhym: What guild accomplishments in World of Warcraft are you most proud of?
Ararat: There have been many major milestones for Blood Legion. However, there are three specific achievements that come to mind that sum up a lot of what the guild has gone through to get where it is today.
The first is when we achieved the US Horde second Kel'Thuzad kill during Vanilla. This was when we took over as the number-one guild on Illidan -- a feat that goes unchallenged to this very day.
The second is when we were invited to compete against Vodka during BlizzCon 2011. The fact that we won the competition is not what stands out in my mind. It's the fact that we were considered the cream of the crop of hardcore raiding in the eyes of the game’s creators. Blood Legion has been around since Diablo II and at that moment, millions of players discovered who we were.
The final milestone proves that what we do is not a race, but a marathon. During the Dragon Soul progression cycle, we finished third in the world, ahead of all American and European guilds. This was the first time since the reign of Death and Taxes that an American guild managed to rank above the Europeans.
These three milestones define Blood Legion: we never give up, always strive for excellence, and you can never count us out. Words cannot describe how proud I am of this guild and all its members over the last eight years.
Zarhym: What led to your decision to accept our invitation to compete in a live Challenge Mode dungeon race against Blizzard employees?
Riggnaros: As soon as we were approached about the possibility, we knew it was something we could not turn down. Our guild loves being involved with any PvE competition, especially ones with Blizzard’s direct involvement. A huge part of our decision to participate was due to the fact that raids were bumped back by a week. This gave us a lot more flexibility with what we can do during the first reset.
Also, we are excited to see what Blizzard employees will bring to the table ;)
Zarhym: Oh, I'm sure you are, Riggs! What kind of class/spec comp have you all put together for this race through Mogu’shan Palace, and how did you decide the lineup of guild members, classes, and roles?
Ararat: We chose a team consisting of some of our most seasoned veterans. The five of us consist of a Protection paladin, Arms warrior, Frost mage, Survival hunter and a Holy paladin. This composition provides us with many advantages and a few disadvantages. Time Warp and Aspect of the Pack definitely help speed things up. We lack a battle rez spell, but we figure we can’t afford that type of mistake anyway. We are very happy with the tools all five specs bring to the table. They proved to be invaluable during our practice runs.
Zarhym: Speaking of which, how much time has your team spent practicing for the live event thus far? Mogu’shan Palace Challenge Mode difficulty has only been open for testing in the beta for about a month, after all, and I’m sure you’ve been busy with other guild matters.
Zonker: After the first few hours of trying to learn the instance, we’ve been trying to run it at least a couple times a night barring scheduling conflicts. Our times have ended up being pretty consistent as we get more and more comfortable in there, but it still provides a sufficient challenge to throw us a curveball occasionally that makes us trip and fall flat on our faces.
Zarhym: What do you know about the team of Blizzard employees we’ve put together? Have you heard any rumors about the comp we’ll be running or the clear times we’ve been hitting in practice runs?
Absalom: Despite our best efforts, we haven’t heard much. We’ve been told that you are sending us the best from your internal raid-testing team. Otherwise, we’re in the dark with regard to comp. A few people have mentioned times, but we’re sure given all your experience that you guys are pretty adept at the art of trolling.
Zarhym: You completely lost me. Moving on. How serious are you about winning this race? Or, to put it another way, how would you feel if we beat you? Remember, our team has virtually no advantages over Blood Legion beyond, you know, helping to program the game we're all playing.
Riggnaros: We’re always serious about winning (haha). I don’t think there is any other way to really approach a competition of any sort. However, this event is different than most in regards to our competition and the layout. We usually go up against other top guilds in a 25-man setting, but now are facing off against Blizzard employees in a 5-man. I think that is definitely an advantage for Blizzard seeing as how you wouldn’t stand a chance in a 25-man setting. The 5-man layout is much more dependent on comp and much less dependent on the ability to separate yourselves from the competition. Yes, you can tweak out those extra few seconds here and there, but it’s just a completely different ballgame than 25-man raiding.  Anyone can win.  
Absalom: We’re mentally preparing for any eventuality . . . which pretty much means, we’re ready for you to cheat.
Zarhym: Alright, let's settle down now. I feel like I may have upset you both -- I'm just going to shift gears. Ararat, what do you think about the new Challenge Mode dungeon feature in Mists of Pandaria?
Ararat: I think it’s fantastic! 5-man dungeons have not been this interesting since the introduction of Heroic 5-man dungeons in The Burning Crusade. After just one trash pull we realized this was not a joke.  You have to acknowledge every mechanic and spell in the dungeon. Coordinating crowd control, interrupts, and cooldown usage is vital to succeeding in the pursuit of gold. Even then, gold is not achievable without some creative strategies.
Zarhym: Creative strategies? I get the impression you're teasing something.
Ararat: Let’s just say, I really like the combination of Nitro Boots and Goblin Glider. =) Also, we found the hunter Flare ability to be more useful than we imagined. You’ll just have to wait and see what I mean.
Zarhym: Fair enough. ;) In addition to the focus on Mists raid progression, do you expect that your guild will put a lot of effort into topping the leaderboards for fastest Challenge dungeon clears?
Zonker: With how much we’ve been enjoying Challenge Modes so far, we will definitely have a lot of people working hard on them once MoP launches. As a guild we’re made up of a lot of people that are really competitive and love optimizing absolutely everything as much as possible. It really opens up a lot of possibilities from instance to instance trying out different group compositions and strategies, where each one will gain you a few seconds here or there, but lose some time in other spots. Having competition amongst the people in the guild should be pretty fun as well.
Zarhym: So how's the rest of the guild feeling? Are you all ready for Mists of Pandaria?
Riggnaros: We’re as ready as we will ever be. There have been months and months of preparation put into the MoP release and those weeks immediately following. We have high expectations of the MoP raids based off of beta testing and all the cool new encounters. Let’s just hope the devs get the number balancing right and allow the top guilds to do their thing without much (any) nerf-batting going on (Looking at you, GC!).
All in all, I am pretty confident that we will be able to produce good results this tier and expansion.  Hopefully the race is solid, fair, and dramatic this time around and each guild involved has a lot of fun.
Zarhym: I know I'm excited to see how things shake out in Mists! But, I'll let you get back to practicing. (You might need it?) I do have one final question. Who in Blood Legion is responsible for picking up the Yard House tab?
Absalom: Isn’t the etiquette that the home team always foots the bill?
Zarhym: Hah! I'd hardly say we're the home team. We're traveling to the event too, all the way down this one street. A couple of the stoplights are just the worst. . . .
Thanks again for talking to me. We all look forward to seeing what you guys can pull off next Monday!
Absalom: In all seriousness, we couldn’t be more honored and excited to be a part of launching this next chapter of Warcraft history.
We say this every BlizzCon only because it is so true: your tireless work to create an immersive world in Azeroth and a community beyond has become a huge part of our lives.  We are here today because of you.
Zarhym: It's all cyclical, baby. We're here today because of you, and every other member of our community. Cheers!

Saturday, September 22, 2012

MMO-Champion's Interview with lead content designer cory stockton

Originally posted by MMO-Champion

Cross-Realm Zones

 Originally posted by Blizzard Entertainment
A number of concerns have popped up since cross-realm zones were introduced to live realms, and we want to take a moment to explain how they work. We also want to address some of the anomalies you may be experiencing, including some recent bugs that we’ve hotfixed, or are currently investigating.

Cross-Realm Zones 101

Cross-realm zones are a new technology that allows players in underpopulated areas of the world to meet, group up, and adventure with players from other realms. This technology effectively populates low-level zones and other previously uninhabited areas, resulting in a livelier game world. Cross-realm zones allow players to form a group with other players from within a select pool of realms in order to quest just like they normally would, while still allowing the social structures of their home realms to remain intact. Cross-realm zones populate an area with players from other realms based upon the following criteria:

  • Realm type
  • Time zone
  • Language

Realm Type

When traversing Azeroth, players may encounter players from other realms who share their same realm type. PvE with PvE, PvP with PvP, RP-PvP with RP-PvP, and RP-PvE with RP-PvE.

The exception to this is that players are freely able to invite Real ID and BattleTag friends to join their party, even if their realm types do not match. In this case, players will be randomly placed within a party member’s realm. While it might be a little disconcerting to know that players from non-RP realms are adventuring in RP realms, or that players from PvP realms are exploring PvE realms, this is working as intended. Those players are in the company of friends from the target realm.

Please keep in mind that if you choose to group with Real ID and BattleTag friends, you may be placed on a different realm type depending on the members of your party. As such, we recommend grouping with players who belong to realm types you are comfortable with experiencing (such as PvE or RP).

Time Zone

When we initially looked at the North American time zones, we didn’t think that the time differences would have much of an impact on players participating in cross-realm zones. However, the inclusion of some Oceanic realms was an oversight. Following a recent change, players will no longer be placed on a realm with a time difference greater than three-hours. We’ll watch the results of this change and if three hours still feels too odd, we can continue to iterate.

Language

Currently, realms are coalesced by language, meaning that players on Spanish-speaking realms will be placed in coalesced zones with other players on Spanish-speaking realms, and Brazilian realms will be placed in coalesced zones with other Portuguese-speaking players. This separation by language wasn’t initially in place with the launch of patch 5.0.4, but has since changed so that we can provide a better gameplay experience in each region. Players on Oceanic realms, while English-speaking, are also only coalesced with other players on Oceanic realms in order to prevent players from being placed on realms with a local time difference greater than three hours.

Lack of Realm Community

We understand that players are concerned about CRZ potentially impacting the sense of community. Cross-realm zones were intended to make lower level zones feel less empty, but may also impact other more populated zones. With more populated areas, we’re aware of concerns over increased competition for resource nodes as well as quest and rare mob spawns. This is something that we’re in the process of evaluating. We’ve already taken some steps to address it by increasing the spawn rates of most rare spawns. If a zone becomes too populated, we’re capable of adjusting how many realms are able to connect to it. Just keep in mind that we do choose spawn times of creatures and profession nodes with a certain zone population in mind -- CRZ affords us the ability to better maintain those populations.

Please note that Pandaria zones will not have CRZ enabled when Mists of Pandaria is released, but players can group up cross-realm in Pandaria with Real ID or BattleTag friends. The Wandering Isle, the pandaren starting area, will also not have CRZ enabled at launch, though we’ll have multiple instances of this zone running as needed for each realm, in an attempt to prevent overcrowding.

Low Population Concerns

Cross-realm zones are the first step toward improving the play experience when leveling on a low-population server. The world will be more populated, opening up the possibility for you to make BattleTag friends who you can then invite on future adventures. World of Warcraft is meant to be a massively multiplayer role-playing game, so we want to give players on lower population realms access to a larger community to play with.

Cross-realm zones won't fix economy-related issues for lower populated realms and it wasn't intended to. Regarding the suggestions for a cross-realm auction house, this is something we can evaluate at a future date. However, great care must be taken and we must carefully evaluate its impact on realm economies if such a change were to occur.

Known Bugs and Resolved Issues

We’re working behind the scenes to look into and address many of the recently shared CRZ concerns. In addition to the hotfixes that have already been applied to help streamline the player experience, we have some additional hotfixes on the way to address some of the known bugs.

Tol Barad and Wintergrasp Concerns

We unfortunately didn’t identify some of the issues with these PvP zones because these areas didn’t see much activity during the beta testing period. An early bug allowed players from multiple realms to participate in Tol Barad and Wintergrasp battles, or quest in these zones in between battles; however, this has been addressed and these zones should never be coalesced. We’ll consider offering full CRZ functionality for these zones in a future patch when we can solve some of the logistical issues coalescing initially brought about.

Stranglethorn Fishing Extravaganza

In the case of the weekly Stranglethorn Fishing Extravaganza, we also found that players from other realms were able to jump to a realm in a different time zone to get a head start on fishing, allowing them to win their home realm’s tournament as soon as it began. This isn’t fair for anyone and will require some new tech on our end to ensure the integrity of timed competitions. Unfortunately, this change will require a client-side patch, so we are disabling the fishing tournaments until we can deliver the fix for them in a future patch.

Ignoring or Reporting a Player from Another Realm

We understand that players want to be able to ignore and report players from other realms, and we’re working to identify and correct any issues currently preventing this. We take harassment very seriously, and if another player is harassing you, you can report them using the right-click report option so that we can investigate your report.

Cross-Realm /who Requests

This is something we’d like to do, and we’re looking into it.

Realm “Hopping” by Changing Party Leaders

While it might sound like fun to go exploring in other realms by changing party leaders, this was not intended, and allowed some players to take advantage of bosses such as the Darkmoon Rabbit and challenges such as the Stranglethorn Fishing Extravaganza. As such, we’ve made a fix that will stop groups from being able to do this.

Chat, Achievement, Skill Spam

We’re aware of chat, achievements, skills, and World Defense announcements being spammed in cross-realm zones and are working on a solution for this. We agree: it’s annoying.

Found Other Bugs?

Every bit of assistance you can offer us in tracking down bugs and squashing them would be invaluable. After reading this, if you’re experiencing any issues with CRZ that pretty clearly seem unintended, please provide us as much detail as possible on the Bug Report forum. If you’re curious as to what entails a “good” bug report, please read this simple, yet effective guide.


We’re definitely keeping tabs on this thread and ones like it, and will continue to roll out hotfixes to address any remaining issues as quickly as we can, so keep an eye out on our list of hotfixes for further details.

The bottom line is that cross-realm zones are meant to improve the leveling experience in lower-level zones while allowing you to quest with your Real ID or BattleTag friends. We’re currently in a strange part of the patch cycle where the level cap is 90, but everyone is still stuck at 85. We believe that most of the concerns about competition are having a larger impact now because everyone is waiting for Mists of Pandaria.

Please provide any additional feedback you have below. We’re continuing to read the concerns and bug reports you’ve been sharing. We’re committed to polishing the cross-realm zone feature so that it provides the best possible gameplay experience for all of our players.

Friday, September 21, 2012

People already losing interest in GW2?

Been like this for about a week. My guess is most hit cap fast in GW2 and then quickly burnt out. The Game hasn't even been out 3 weeks yet whats your opinion on the rapid disinterest? Discuss......
Someone on facebook said That's because everyone is playing! But by that logic GW2 had 15k concurrent viewers 2 weeks ago, so no one played it at launch is what that person is saying they only watched streams of others playing???
Except we know that to be false as Anet has said they had 400k concurrent players at and around launch.
Twitch.tv is arguably the biggest video game streaming site on the web, there a pretty good gauge of fan reaction if you watch it every time a popular game releases or has a update it's ratings push up.

I highly doubt going from 15k viewers and in the top games to 500 within a week (Or so) means no one is watching cause there all playing.


Does it mean anything? Well maybe maybe not, there's plenty of really good games that have released or are soon and it could just mean some of the streamers have moved on.

This will be more interesting in a few months when the hype for other games such as MoP has died down as well, then we'll see the big picture.

Stats from TwitchTV

Thursday, September 20, 2012

Interview: Cory Stockton - Mists of Pandaria Lead Content Designer

Wednesday, September 19, 2012

Wowcrendor Interviews Ghostcrawler: Theramore Event, Cross Realm Zones, and More!

World Of Warcraft Now only $60 Includes the upcoming mists of pandaria expansion pack

In a not so surprising move (and honestly something that should have happened in cata) you can now buy the whole game for 60 dollars (includes Mists of Pandaria) and for those who have only bought the first battle chest you are now eligible for a FREE upgrade to Wrath of the Lich King.  (the new 20 dollar battle chest includes everything up to WotLK)




Tuesday, September 18, 2012

Mists of Pandaria Launch Times, no more server restarts at launch

Originally posted by Blizzard Entertainment
The official Mists of Pandaria launch times are as follows:



With this expansion, we’re using a new bit of tech that will unlock the expansion content, make the intro quest magically pop up in your quest log, and allow you to begin playing the expansion immediately without the need to log out and back in. If everything goes as planned this will be a smooth transition to the adventures that await you in the new continent.

See you in-game!

Monday, September 17, 2012

Scenarios Preview

The remaining six scenarios for Mists of Pandaria have just been added to the community website. Click the thumbnails to learn more about these new, story-driven adventures that await you and your friends!

Unga Ingoo

Arena of Annihilation

Crypt of Forgotten Kings

Brewmoon Festival

Fall of Theramore - Alliance

Fall of Theramore - Horde

Theramore Scenario To Be unlocked Today September 17th - 24th "In the afternoon"


"Theramore's Fall, the first of many Scenarios coming to World of Warcraft, is a story-changing event that will be available to level-85 characters for one week only -- the week leading up to the launch of Mists of Pandaria on September 25.

For the duration of the week of September 17-24, level-85 characters will be able to queue up for and participate in the Alliance and Horde versions of this new Scenario with two friends. (Please note: if friends are not available to you at the time, two will be provided. Batteries not included. Subject to change. Void where prohibited.)

After the lifting of the mists, Theramore's Fall will join all other Scenarios as level-90-only content, and everyone -- including players who missed it at level 85 -- will be able to play through the event. Upon completing the Scenario for the first time, players will see the aftermath of the battle whenever visiting Theramore in Dustwallow Marsh. Theramore will eventually be changed permanently to its post-battle state in a future patch, sometime after the launch of Mists of Pandaria, whether or not players have completed the Scenario.

We’ll see you there"



(Source)

Sunday, September 16, 2012

Interview: Behind the Design of WoW: Mists of Pandaria


Pandaria began as a lark. For April Fools' Day in 2002, one of the artists from Blizzard, Samwise Didier, created an anthropomorphic race of panda-men as a fake fifth race for the RTS Warcraft 3. Fans latched onto the idea though, and since then Warcraft lore has hinted at a mysterious continent, shrouded in mist....Full Interview Here

Friday, September 14, 2012

World of Warcraft: Mists of Pandaria TV Spot #3

Thursday, September 13, 2012

Mists of Pandaria: Raid Preparation Guide


Wednesday, September 12, 2012

Mists of pandaria: Charm of Good Fortune Guide


Mists of Pandaria: Cooking Changes

Tuesday, September 11, 2012

Reminder: Brewfest Pushed Forward 1 Week - Other "Surprises" Added

Originally Posted By Crithto (Blue Poster)
Word is, Coren Direbrew has been working out with bigger kegs and he will indeed be a level 90 dungeon boss and his loot has been adjusted accordingly. Pace was something we considered, so we pushed the actual event by just over a week from when it normally happens (which you should be able to see on your in-game calendars now) to give players a bit more time to reach level 89, the minimum level required to queue for the encounter. Oh, we also added a couple more surprises but you’ll have to wait and see. ;)

(Source)

Patch 5.0.5 Live This Week



Originally Posted by Blizzard (Blue Tracker / Official Forums)
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
Classes
  • Many tooltips have been corrected to account for recent class balance adjustments.
  • Druid (Forums / Skills / Talent Calculator)
    • The 25% speed increase granted by Cat Form should no longer stack with the speed increase of Dash.
  • Hunter (Forums / Skills / Talent Calculator)
    • All hunter aspects have been removed from the global cooldown, and they again share a 1 second category cooldown
  • Paladin (Forums / Skills / Talent Calculator)
    • Holy Shock’s base damage has been reduced, and its spellpower coefficient has been increased.
  • Warlock (Forums / Skills / Talent Calculator)
    • Havoc’s cooldown has been reduced from 45 to 25 seconds.
    • The missile effect of Chaos Wave should no longer display erratically when cast on a moving target.

Bug Fixes
  • Well of Eternity
    • The spell graphic for Arcane Bomb during the Queen Azshara encounter has been reduced to a reasonable size.
  • Ulduar
    • The Silence and Pacify effects from Conservator's Grip are now removed from players once they step within the appropriate area radius of a Healthy Spore mushroom.
  • Dragon Soul
    • Player pets should no longer experience pathing issues when attacking Deathwing's Arm Tentacles.
    • Congealing Bloods now move at slower base speed.
  • Master Looters can again assign loot to players in other groups within a raid.
  • The Refer-A-Friend Summon should again function as expected.
  • Worgen players on pre-Cataclysm accounts should be able to accept and complete all Gilneas quests.
  • Players should again be able to teleport out of the Firelands Hatchery in Hyjal if they have completed Aessina's Miracle.
  • Players should be able to use the new Fishing spell where appropriate.
  • Crossing coalesced zone boundaries should not duplicate profession recipes.
  • Players should no longer inappropriately receive the "Requires master riding skill" or "Requires artisan riding skill" errors when attempting to mount certain mounts.
  • Items in the Auction House UI should no longer display in reverse order when sorted.
  • The PvP node capture bar should be back in expected locations such as Wintergrasp, Tol Barad and Venture Bay.
  • Players should no longer be placed into battlegrounds that they have downvoted while queueing for a Random battleground.
  • Flying over Wintergrasp when no battle is active should no longer cause a forced dismount.
  • Accepting a quest that flags you for PvP combat should no longer prevent you from accepting further quests.
  • Resolved a Mac issue related to CPU usage.
  • As he deserves, Crithto should now be attackable by both Alliance and Horde players.

Sunday, September 9, 2012

Mists of Pandaria TV Spot 1 & 2