Notice: As a test this page currently uses a small amount of your cpu power (configurable by you) instead of annoying ads.

Please consider whitelisting us in adblock and leaving it running while you view this website but you can always opt out by pressing pause on the app in the right side bar. Visit https://coinhive.com/ for more info

VoGNetwork

Where every gamer has a voice

Game of the Year 2013

Bahska's pick for GotY

GamerTagRadio

Gamertag Radio (GTR) is an independent online gaming website dedicated to the gaming community

AllGamesNetwork

All Games Network is a 24-7 interactive network featuring music, news, and talk about video games. Plus listen to our Amazing Podcasts about Video Games.

PlatformNation

A collaboration of several AAA gaming podcasts along with a slew of top notch writers to provide you with your gaming news

Wednesday, October 5, 2011

Patch 4.3: Tier 13 Set Bonus's Updated

Originally Posted by MMO-Champion
Druid
  • Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, using Tiger's Fury will cause your next Ravage to cost no energy, not require stealth, and have no positioning requirement for 10 sec.

Hunter
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 15 sec.

Mage
  • 2P -- Your Arcane Blast has a 100% chance and your Fireball, Frostfire Bolt, and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 3 sec, and Icy Veins by 6 sec.

Priest
  • Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 33%.

Warrior
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge to its primary target.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.

Patch 4.3 - Hour Of Twilight First Look