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Friday, March 25, 2011

Patch 4.1 Content Preview: Rise of the Zandalari

Blizzard finally posted a small preview of the Patch 4.1 content, confirming the updated skin of the Amani War Bear in the process.
Originally Posted by Blizzard (Source)
In years past, the Zandalar tribe, encompassing the wise and scholarly progenitors of the trolls, heroically assisted the Horde and the Alliance with thwarting the nefarious activities of their brethren in Zul'Gurub and Zul'Drak. Yet the chaos unleashed by the recent Cataclysm has reshaped the Zandalari's philosophy about the world and the dwindling remnants of their race. Led by a mysterious prophet known only as Zul, the Zandalari have issued a call to Azeroth's embattled troll populations: unite into a single mighty empire and save their race from extinction.

Thus far, the Gurubashi and Amani trolls have answered the summons and received aid from the Zandalari, allowing them to rebuild their respective capitals in Zul'Gurub and Zul'Aman. Not all trolls, however, have so eagerly adopted the Zandalari's grandiose vision of a new troll empire. Vol'jin and his Darkspear tribe are opposed to the warmongering espoused by Zul. To prevent the burgeoning Gurubashi and Amani troll forces from wreaking havoc on Azeroth, Vol'jin has reached out to his Horde comrades and members of the Alliance for assistance. Should the Darkspears' campaign fail, a new troll empire shall rise and bring war to a world already beset by suffering and conflict.

A Threat Fought in Secret

Using a great deal of discretion, Vol’jin has dispatched Darkspear delegates to the capital cities of Stormwind and Orgrimmar calling for all able-bodied adventurers to investigate recent threats that have risen in the jungles of Stranglethorn.

The outlook isn't good. The Gurubashi tribe, their strength renewed, is running rampant throughout Stranglethorn. Players will have a chance to embark on all-new level-85 solo quests in Stranglethorn and will discover exactly what tribulations lie ahead -- Gurubashi leadership is still largely intact and rehabilitated through the new union with the Zandalari. Along the way, players will assist a sassy, headstrong Darkspear spirit-talker named Bwemba, they'll track down the elusive Hemet Nesingwary, and they'll encounter many of the new Zul'Gurub bosses throughout the steaming jungles of Stranglethorn.

Rewards for addressing the issues in Stranglethorn include an adorable panther pet of your own to care for. Players should seek out Vol'jin's representatives in Orgrimmar or Stormwind Harbor to begin their adventure.

Return to Zul'Gurub

This ancient city has once again become the staging grounds for an empowered Gurubashi people to strike against those who they perceive to be invading their ancestral lands. Now backed by the Zandalari, the Gurubashi present all-new challenges for players in this level-85 5-player Heroic dungeon. While players may see some familiar faces in this dungeon, the encounters and fight mechanics have been considerably updated. For allying yourself with the Darkspears, High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, Zanzil, and Jin'do the Godbreaker would like to make one thing clear -- your intrusion will cost you. Take their heads and you’ll be presented with a treasure map. You’ll want to seek out its precious booty, including an account-bound ring with a gem so big it’s visible when worn!

Also, for those with a high enough Archaeology skill, an additional boss can be unlocked in Zul’Gurub. Gri'lek, Renataki, Hazza'rah, and Wushoolay will be randomly selected to put an end to those who dig too deep for greater riches. Should your group survive the challenge, you'll unearth a selection of rewards available from any of the four bosses, as well as loot unique to each boss.

The Amani Regrouped

With the aid of the Zandalari, the remaining Amani have reassembled under new, sturdy leadership in Daakara. Zul'Aman has been converted into a challenging level-85 5-player Heroic dungeon. For those who fought Zul'jin back during The Burning Crusade, much of the dungeon will feel similar, but the mechanics have been updated to suit a 5-player group. Akil'zon, Nalorakk, Jan'alai, Halazzi, Hex Lord Malacrass, and Daakara look to bring their tribe out of hiding and into the spotlight as a force to be reckoned with. Challengers beware.

Both Zul'Aman and Zul'Gurub will require players to have a minimum average item level of 346 before they can enter. These two Heroic dungeons will exist in a separate Heroic difficulty tier in the Dungeon Finder, above the current Cataclysm Heroic dungeons. In return, they will offer players item level 353 epic-quality loot. Players can expect to find items for nearly every gear slot available in these two dungeons, though much focus has been placed on offering players itemization for hard-to-fill slots or specializations, such as bracers, helms, shoulders, guns, and wands.

Rare Mounts and More

As with the original iterations of Zul'Gurub and Zul'Aman, players will have a chance to obtain updated rare mounts. The Swift Zulian Panther and Armored Razzashi Raptor are obtained in Zul'Gurub, while the Amani Battle Bear can be earned by killing the first four bosses of Zul'Aman in a limited amount of time.

The interests of the Zandalari no longer align with your own. Vol'jin needs your help to stop this play for power. Will you rise to the challenge?

PTR Patch 4.1 - Build 13793

A new build is finally being deployed on PTRs!

Item Changes

Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Cataclysm Dungeon
  • Ring Out! will only rewarded if all players defeat Daakara without leaving the turquoise stonework.
  • Here, Kitty Kitty... now requires you to defeat High Priestess Kilnara after having fed 4 Temple Rats to Bethekk's Pride. Now rewards 10 points, up from 0.

Eastern Kingdoms
Guild (bottom tab)
Player vs. Player
Arathi Basin
Battle for Gilneas
Rated Battleground
Twin Peaks

Spell Changes
Originally Posted by MMO-Champion
Class Skills
  • Guardian Cub Right Click to summon and dismiss your Guardian Cub. Instant
  • Pterrordax Hatchling Right Click to summon and dismiss your Pterrordax Hatchling. Instant
  • Voodoo Figurine Right Click to summon and dismiss your Voodoo Figurine. Instant

  • Amani Battle Bear: Summons and dismisses a rideable Amani Battle Bear.
  • Subdued Seahorse Summons and dismisses a rideable Subdued Seahorse. This mount is a zippy swimmer.Due to his capricious nature, swim speed is not affected by effects that increase or decrease mount speed. 1.5 sec cast
  • Winged Guardian Summons and dismisses a Winged Guardian. This mount changes depending on your Riding skill and location. 1.5 sec cast

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Blood Strike base additional damage has been increased by 25%, from 680 to 850.
  • Blood Strike Off-Hand now scales from weapon damage instead of offhand weapon damage. (Not sure if it's relevant, but listing it)

  • Obliterate base additional damage has been reduced by 37.5%, from 1040 to 650.

  • Desecration no longer triggers against targets that are immune to movement slowing effects.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Ferocious Bite now scales from 32.7% of AP with 3 combo points, up from 23.27%. (Tooltip fix)
  • Savage Defense now only procs from non-periodic critical strikes.
  • Stampede now also causes Ravage to not have a positioning requirement.

  • Nature's Swiftness now increases the amount healed by 50% if the spell is a healing spell.

  • Cyclone now lasts 6 sec, up from 5 sec.
  • Starfall - Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
  • Starlight Wrath now Reduces the cast time of your Wrath and Starfire spells by 0.15/0.25 sec, up from 0.1/0.2 sec.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Multi-Shot now deals 138% weapon damage, up from 118%.

Pet - Generic Hunter
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Frostbolt base damage has been increased by 10%, from [ 657 - 838 ] to [ 723 - 922 ]
  • Fingers of Frost now increases Ice Lance damage by 25%, up from 15%.
  • Ice Barrier now scales from 87% of Frost Spellpower, up from 80.7%.

  • Arcane Blast now has a 2.2 sec cast time, down from 2.5 sec. Base damage reduced by 12%, from [ 1933 - 2247 ] to [ 1710 - 1988 ]

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Sacred Duty now also procs from Avenger's Shield. Now lasts 10 sec, down from 15 sec.

  • Illuminated Healing now absorbs for 12% of the amount healed, up from 10%. Each point of Mastery increases the absorb amount by an additional 1.5%, up from 1.25%.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rapture now instantly energizes you with 5/7% of your total mana, up from 4/6%.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Cheat Death now cannot occur more than once per 90 sec, up from 1 minute.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental Combat
  • Fire Nova now has a 100 yards range, up from 40 yards.

  • Dual Wield now increases chance to hit with melee attacks only.
  • Seasoned Winds no longer procs from interrupts with Grounding Totems.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Gag Order chance to silence the target now also affects Pummel.

  • Enraged Regeneration - Enraged, and new Enrage effects may not be gained while active.
  • Slam now deals 145% damage plus 624, down from 174% weapon damage plus 748.
  • Whirlwind now reduces the cooldown when it hits targets with the main-hand weapon.
  • Raging Blow now deals 100% weapon damage, down from 120%.

  • Colossus Smash now bypasses 100% of the armor but bypasses less armor on players.
  • Mortal Strike now deals 150% weapon damage, down from 175%.
  • Overpower now deals 125% weapon damage, down from 145%.
  • Improved Slam now increases Slam's damage by 10/20%.