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Thursday, March 24, 2011

Boss ‘Fixation’ Bug and Hotfix,Guild Challenges Information, Guild Transfer & Guild Rename Services Coming,

Everything except the bug i meant to post last night, mmo champ beat me to it.  But its still worth the read if you haven't seen it yet.


Boss ‘Fixation’ Bug and Hotfix
Originally Posted by Bashiok (Source)
Due to a fix applied earlier today a bug was introduced that is causing bosses which have any ‘fixate’ abilities, meaning those that will fixate on and/or chase a certain player, to not function correctly. This is currently noticeable for most players on Atramedes in normal or heroic, and Ascendant Council and Sinestra on heroic, but affects a great number of other bosses throughout the game.

We have a fix currently in the testing stages but it will require realm restarts to apply. We’re currently anticipating rolling restarts to happen early tomorrow morning during off-peak hours. We apologize for any inconvenience for those attempting bosses tonight with these mechanics.

Guild Challenges Information
Zarhym wrote a couple of blue posts about Guild Challenges, it's not really a preview yet but at least we know where it's going now.
Originally Posted by Zarhym (Source)
We haven't shared much information about this feature because it's remained very much in development. That said, we're about ready to release Guild Challenges for testing on the PTR soon. We'll also be sharing more information on how Guild Challenges work in the near future.

[...] What about if Guild Challenges gave experience above the cap, functioning like rested experience and moving the cap further relative to the experience gained through completing said challenges?

Don't worry. I can read, I swear. I'm referring to experience and not rep.

Ok now you're just tormenting us Zar. How about a one-sentence teaser about what guild challenges actually are?
Built into the user interface, Guild Challenges will be separated into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground. You just need to be in a guild group to complete each category a set number of times per week, earning your guild achievements, experience above the cap, and gold deposited into the Guild Vault (a lot more gold if the guild is level capped). We'll have more details for you probably by next week.

Are these challenges only going to be able to be completed at level 85? It would be nice to see some love for low-level members in the guilds!
As I understand it, you'll be eligible to contribute equally to things like the Guild Dungeon Run challenge, provided the dungeon you're running is level-appropriate for the guild group.

That's pretty disappointing. Isn't this what guilds are already doing anyway? I thought it would be more like guild quests that create a phased challenge somewhere in the world for your guild to complete. This just promotes even more LFG queueing while sitting in town. Some love for world zones in endgame please.
We're working on something sort of along these lines as a much more robust content feature for the future, but I can't put a date or patch number on that yet. It also won't necessarily be centered around guilds.

Was that ambiguous? I've never been ambiguous before, so I wouldn't know. 


 Guild Transfer & Guild Rename Services Coming
Originally Posted by Nethaera (Source)
We want to give everyone an early heads-up regarding our plan to implement a guild relocation service for World of Warcraft. The idea is for a guild leader to be able to transfer a guild to another realm. The guild structure remains intact, including the guild leader, guild bank, ranks, and guild name (depending on availability).

Guild members who decide to relocate with their guild may initiate their own paid character transfer. Upon a successful transfer they will automatically be part of the guild when they first log into the new realm. Their guild rank and guild reputation will be intact.

Guild leaders who do not want a change of scenery may also choose to pick a new guild name using another new service. These services are in development and we will be providing additional details at a future point in time.

As with all of the features and services we offer, we intend to incorporate the guild relocation service in a way that will not disrupt the game play experience. Please note that this feature will require extensive internal testing, so you may see bits and pieces of the service appear on the public test realms. We'll announce further details at http://www.WorldofWarcraft.com .