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Tuesday, August 30, 2011

Twitter Q&A - LVL 71 to 80 XP decreased in Patch 4.3


Blizzard did a small Q&A session on Twitter and confirmed, among other things, that the XP required to level from level 71 to 80 would be reduced in Patch 4.3
Originally Posted by Blizzard Entertainment
Q: Are you considering making any changes to the time it will take to level to cap for newbie players after the next expansion?
A: We'll be decreasing the experience needed for levels 71-80 in patch 4.3. That's all I have for now.

Q: Will we see more "intro raids" like Naxx10 in Wrath?
A: Raid Finder is being designed to offer a similar experience.

Q: Any chance for a less steep learning curve in the game? I mean players hit a brick wall at 85, make previous content harder.
A: If anything, you'll see more variable endgame content in the future to allow players additional progression paths.

Q: Will any of the new Darkmoon Faire stuff be accessible at all times, or will it all be contained within that one week?
A: The updated 4.3 Darkmoon Faire is likely to be available the first week of every month for both factions.

Q: Will there be a "random raid" component to the Raid Finder letting us enter raids we've been previously saved to, like LFG & Trolls?
A: Raid locks will likely work like LFG under Raid Finder, though details of the system (coming soon) will better explain why.

Q: Any chance we'll possibly have a chance to get an old quest item or two restored for transmogrification once it comes out?
A: If there are really popular item looks, we'll consider adding new ways to obtain them.

Q: Will disc priests be getting their bubble graphic changed for DA "soon", is this still happening?
A: Last time we spoke with the class design team, they said the Divine Aegis effect will likely change in 4.3.

Q: Will the Raid Finder allow access to lower raids?
A: Probably not for 4.3, but it's something we'd like to do.

Q: Will the 4.3 Raid finder allow me to group with my cross-realm friends?
A: Hard to say at this stage in development.

Patch 4.2 Hotfixes - August 29



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Druid (Forums / Talent Calculator / Skills/Talents)
  • Starfall should no longer hit enemies with whom the player is not in combat in Grim Batol or the Firelands.
  • The Feral druid 4-piece tier-12 set bonus should now interact properly with Primal Madness and Euphoria.
  • The radius of effect of the Restoration druid 4-piece tier-12 set has been increased.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Fireblast now properly triggers Impact on the primary Fireblast target, even if that target was not yet in combat.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • The radius of effect of the Holy paladin 4-piece tier-12 set has been increased.

Dungeons & Raids
Firelands
  • A few of the Molten Surger patrols in the entrance area of Firelands have gone on vacation.
  • Shannox
    • The number of enemies that must be killed before Shannox spawns has been reduced.

Battlegrounds
Isle of Conquest
  • Players should no longer take large amounts of damage when being launched from catapults.

Monday, August 29, 2011

Patch 4.2.2 on Live Realms (probably) this Week

The final version of Patch 4.2.2 (Build 14645) hit the Blizzard download servers and it means the patch will most likely go live this week. Last week's build was flagged as release but wasn't deployed to be ready as a live patch, but this build seems to be the right one (unless something terrible happens, as usual, but it never does).

This patch doesn't really have anything interesting for players, it's mostly a bug fixes patch with a way to consolidate most of the Patch 4.2 hotfixes into the game files to display them properly.




With that launch finally behind us, we will finally have a chance to see Patch 4.3 deployed on test realms soon!

Friday, August 26, 2011

Alysrazor 10 man Normal: How To Heal Resto Druid Guide



This fight is a bit more complicated then Baleroc but here we go, im gonna assume you have a spec of 8/2/31

We normally two heal this fight an have 1 tank on either side of the field.  This fight is really just phase 1, phase 2 and 3 are pretty much the same for your whole group.
Don't worry about using all your mana + CD's cause you'll gain it all back by the next phase 1.

With that said lets get started.

Phase 1: Start off by healing your whole group after the push back, then grab 1 feather. (Should have 2 by the end of phase 1 but it may not happen based on damage, use cheetah form in phase 2 if you couldn't)
Start off by simply rolling Lifebloom the beginning shouldn't be much damage cause there's no hatch ling's up yet.

When a hatchling comes up he will do moderate damage roll HoTs when he goes into a tantrum start spamming Regrowth, your tank should be as close as possible to a worm but far enough away to not take additional damage.
If done right you should have only used 4-5 regrowths to keep his hp leveled off.

Tantrum – The Voracious Hatchling throws a Tantrum, increasing damage dealt by 50% and haste by 50%.

Gushing Wound – The Voracious Hatchling strikes all targets within a 10 yard 60 degree cone, causing them to bleed for 3000 Physical damage every 0.200000003 seconds for 1 min. or until the target's health falls below 50% of their maximum health.
Add that to your Grid or whatever raid frames you use under De-buff's  You can't heal through this and will have to wait till the target of this spell (Normally the tank) Gets to 50% hp till you can keep healing.

Now here comes the tricky part, the hatch ling will Tantrum right as the initiate casts his first spell, you'll need to be in range of your interrupter to dispel if needed but close enough to your tank to keep him topped off.

The tricky part is your tank and interrupter may be on opposite sides of the room, don't feel bad about telling your dispel-er to move closer he will take massive damage from that DoT if it's not dispelled fast.

Fieroblast – The Blazing Talon Initiate hurls a fiery boulder at an enemy, inflicting 37000 to 43000 Fire damage and 10000 Fire damage every 3 seconds for 12 sec.

Bottom line: Roll HoTs on the Tank, spam regrowth as needed (I Found Healing Touch and Nourish to be to slow for Tantrum's) while Tantrum's are up and dispel fast.

Phase 2: This phase is all about staying alive no need to heal, if your party cant dodge tornado's its there own fault.   Switch to Cheetah if you feel you need the extra speed or couldn't get 2 feathers in the last phase.
Fallow 1 Tornado, when a Tornado passes you going the opposite way turn and follow that one, rinse and repeat till the end of that phase.


  • Fiery Vortex – A Fiery Vortex appears in the middle of the arena, inflicting 50000 Fire damage every 0.5 seconds to players within 15 yards.
  • DeadlyHarsh Winds – Alysrazor's powerful wingstrokes cause harsh winds to scald the landscape around her nest, inflicting 50000 Fire damage every 1 seconds for 5 sec to players greater than 60 yards from the Fiery Vortex. This effect stacks.
  • ImportantFiery Tornado – Fiery Tornadoes erupt from the Fiery Vortex and begin moving rapidly around Alysrazor's arena, inflicting 40000 Fire damage every 1 sec to enemies within 10 yards.

Phase 3:
This is your burn phase, switch to tree if it's up and spam Wrath.  Don't worry about your mana you gain 10% mana equal to the amount of damage back during this this phase.
When Alysrazor gets back up the current tank and your party will start taking a ton of damage, your party should stack to her side while your tank faces the boss to the left when he gets enough stacks the second tank should taunt facing Alysrazor to the right.  Heal him like normal while keeping up group heals on your party.

Essence of the Green – If Alysrazor is struck by a harmful spell she emits Essence of the Green, restoring 10% of the caster's maximum mana.
After she gains back all her energy she will knock your whole group back, stack up and pop Tranquility (Another thing that will be back up by your next phase 3)

Full Power – When Alysrazor reaches 100 Molten Power, she is at Full Power. This deals 50000 Fire damage to all players and knocks them back. Alysrazor then begins her Stage 1 activities again.
Rinse and repeat till she die's, there is no enrage timer for this fight and after the 3rd burn phase she wont get back up.

I hope this guide has helped, as always if you have any questions feel free to ask in the comments.

Thursday, August 25, 2011

BlizzCon 2011 World of Warcraft Pet: Meet Murkablo

An ill omen streaks across the sky over Azeroth's Great Sea, heralding the arrival of this year's BlizzCon-exclusive World of Warcraft in-game companion: the fearsome-ish Murkablo, aquatic protégé of Diablo III's eponymous Lord of Terror! Anyone who attends BlizzCon 2011 or purchases this year's BlizzCon Virtual Ticket will receive a Murkablo to call their own, along with a yet-to-be-revealed StarCraft II in-game gift.
BlizzCon 2011 takes place on October 21 and 22 at the Anaheim Convention Center. If you order the Virtual Ticket Internet stream online through Battle.net, Murkablo and the StarCraft II gift will be automatically attached to the Battle.net account you use to make your purchase shortly after BlizzCon begins.
For further details or to order the BlizzCon Virtual Ticket, check out the Virtual Ticket web page.

Patch 4.3 - The All New Darkmoon Faire


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hurry! Hurry! Hurry! Step right up and prepare to be amazed!

It’s incredible! It’s unbelievable! You’ll be dazzled. You’ll be amazed! You aren’t prepared for the Darkmoon Faire, ‘cause it’s like nothing you’ve seen before! Don’t be shy now, don’t be bashful, step right up for a tantalizing glimpse of what we’ve got in store for you when patch 4.3 arrives!

That old thing?

No, no, no, Clem. The Darkmoon Faire isn’t what it used to be and it isn’t where it used to be. The management hasn’t changed but the Faire certainly has. It’s a whole new animal. Tickets? You don’t need those old tickets, just rip ‘em right up, ‘cause we’ve got new tickets! Out with the old, in with the new -- new quests, that is! Things have changed ‘round here: we’ve got an island all to ourselves now, and what an island it is. Mist-shrouded Darkmoon Island is a conundrum wrapped in an enigma. It’s a place of mystery and wonder, and you wouldn’t believe the deals we made to get it… or who we made ‘em with. But never mind that, just follow me right through here and I’ll show you what the Darkmoon Faire is all about.


All new! All spectacular!

Catch a show at the marvelous main stage or witness a dazzling fireworks display. But don’t stare too long or you might miss the stunning spectacles that surround you. Gaze in awe of our magical menagerie, get your fortune told by the amazing Sayge, go on a pony ride, experience the healthful effects of carnival food, and more!

Of course, there’s more to the Darkmoon Faire than just fantastic shows and culinary delights. You can still turn in your Darkmoon Cards, but you wouldn’t just come here for measly ol’ cards when there’s so much more to see, experience, and win. Yes, win! You like dancing bears, right? Everybody likes dancing bears. Even bears like dancing bears. How about a dancing bear… you can ride!

That’s not all! We have adorable companion pets includin’ a fez-wearing monkey, a plethora of profession recipes, toys, balloons, souvenirs, delectable carnival snacks and beverages, heirlooms for the little ones, and even replicas of long-lost suits of armor that we’re offering for your Transmogrification needs. You can also make your mark with new achievements and titles. All it takes to earn these fabulous rewards is a few Darkmoon Faire Prize Tickets and a good reputation with the carnies. How do ya get your grubby mitts on some tickets? I’m glad you asked!

Step right up! Try your luck! Everyone’s a winner!

Have we got games? You bet we’ve got games, and they’re so easy to play an orc could do it. Just head on over to the midway, buy some Darkmoon Game Tokens, and get ready to play. Easy to learn, difficult to master, anyone can play and everyone can win. Just lay your tokens down for a chance at winning Darkmoon Prize Tickets playing games like Whack-a-Gnoll, the Tonk Battle Royale, the Cannon, Ring Toss, the Shooting Gallery, and more! Five games are there to test your skills at any one time. The better you play, the easier it is to win a bucket of Darkmoon Faire Prize Tickets! Once a month, you’ve got a shot at tickets, and the fun never stops ‘cause you can play as many times as you like. But that’s not the only way to win big!


The Darkmoon Faire Field Guide

It’s your passport to riches, my friend. Y’see, we need a few things -- just some junk, nothing valuable to a big hero like you. We call ‘em Darkmoon Artifacts, and there’s all different kinds to be found all over Azeroth. The Darkmoon Field Guide helps you discover artifacts while you’re explorin’ dungeons, slayin’ monsters, and fightin’ in Battlegrounds. Without a guide, you’d never notice ‘em, and it’ll help keep you focused on the stuff we want. Whether you just reached level 10, or you’ve crushed the biggest baddies in the land, we need somethin’ from nearly everybody. You won’t have to go too far out of your way to get ‘em and each month you’ll get a new opportunity to seek out an Artifact for us. What do you get out of the deal? Don’t you worry, you’ll get your cut. When you bring a Darkmoon Artifact back to us, you’ll get valuable experience (it builds character, you know!), earn a better reputation, and possibly earn precious Darkmoon Faire Prize Tickets too!

Oh, did I mention that you can use the Field Guide to get to Darkmoon Island whenever the Darkmoon Faire’s monthly extravaganza is up and running?

So, you want to work in show business?

Maybe you’d like a little peek behind the scenes, eh? Want to see what it takes to run the greatest show on Azeroth? Well, it’s not all sunshine and cotton candy, my friend. There are beasts to heal, food to cook, and buildings to fix. If you’re willing help keep the show going and put your skills to work, you’ll not only impress us, but you can get experience, Darkmoon Prize Tickets, and even polish up your skills -- up to five skill points per profession, per Faire week, if you’re good at what you do!


Darkmoon Deathmatch!

Like any good carnival, the Darkmoon Faire has a shady side. You can leave the skilled labor to the suckers and go for a faster score instead. If you’ve got the minerals, the Darkmoon Deathmatch offers an experience unparalleled since the Gurubashi Arena. Pitmaster Pei has a big old treasure chest just brimming with goodies and Darkmoon Faire Prize Tickets that he’ll drag out into the Darkmoon Deathmatch Pit every three hours or so. Everybody wants it, so if you want a piece of the action you’ll just have to jump in and prove that you’re the toughest one in the Pit.

Oh, the Faire is perfectly safe, Clem. Just don’t wander into the woods.

Now, now, don’t panic. Darkmoon Isle might be a bit spooky, but except for the Deathmatch Pit, the Faire itself is completely safe, I guarantee it. It’s a sanctuary even, and we won’t let anybody’s beef ruin the fun. The shadowy woods surroundin’ the fair are another thing entirely, though. I wouldn’t say that people have disappeared into those woods never to return, but, well… people disappear into those woods never to return. So watch your step , and your back, when you leave the Faire. Don’t say I didn’t warn ya!


Mark your calendar

Now that you know how amazing the new Darkmoon Faire is, you won’t want to miss it. Just take a look at your in-game calendar, and the Darkmoon Faire dates will show up there on the first week of every month. Darkmoon Faire barkers and displays will also pop up in every capital city to herald the arrival of the Faire. Silas Darkmoon himself has even started up a mailer to make sure that no one misses out!

Hitch a ride

During the first week of each month, convenient Darkmoon Faire outposts with Darkmoon Portals will appear in Elwynn Forest and Mulgore, offering free rides to Darkmoon Island and the Faire!

Darkmoon Mages in capital cities and on Darkmoon Island will also be around to help you get between the Faire and various capital cities. There’s no such thing as a free lunch, so naturally you’re obliged to compensate them for their services.

The all new Darkmoon Faire is coming to Darkmoon Island in patch 4.3. Don’t miss it!

End results - Ft. Sharm, Blizzleman & Demineon



Like what you hear? Asiko needs your help go here and watch this video if you wanna help fund his upcoming song's think about donating, any amount will help. Paypal

Wednesday, August 24, 2011

Paragon Live stream From MOGI In Berlin Germany

Stream is up, actual raid starts at 11am est
Watch live video from Gamer Geek TV on www.twitch.tv

Tuesday, August 23, 2011

Gamescom Interviews


Now that Gamescom is over the last few interviews are popping up with a few interesting details. (via Digitalspy, GameInformer, Allvatar, and JudgeHype)

Patch 4.3+
  • The new 5 man dungeons will help to introduce the Deathwing Raid.
  • The current plan with the Deathwing raid is to have it all available immediately upon release.
  • The Deathwing raid will be smaller than Ulduar with many phases or encounters with Deathwing.
  • Patch 4.4 will bring a world event before the next expansion.
  • The next expansion should be released with a "meaningful difference" in the release timeline compared to previous expansions.

Future Changes and Features
  • Paid Guild Transfers are still in the works.
  • Battle.net account wide achievements are still in the works.
  • Armor dyes are unlikely to be included in the game, but mount customization is a possibility.
  • Class Quests are unlikely to return due to the amount of time it takes to design and implement them.
  • No gold sinks are coming soon because of the large variance in the amount of gold players have.
  • A real money Auction House is not planned for WoW.

Other Notes
  • RealID LFD grouping was originally going to be paid because of the similarity to Paid Character Transfers, but they decided it was the right thing for the game to offer it for free.
  • Cross realm RealID grouping is going to be expanded to cover Battlegrounds as well. Depending on how well that works it could be expanded to raids and rated battlegrounds.
  • There has been a drop in gold farming because phishing and hacking accounts is more profitable.
  • New players are still having trouble with the first 30 minutes and five levels of the game, more hand holding is coming.
  • Blizzard did a lot to save time while getting Cataclysm finished, but ended up happy with the final result.
  • The shared 10 and 25 man lockout has had both positive and negative effects, it solved the need to do both every week but removed some extra content that could be done every week. Some changes will be made in the future to make everyone happier with the solution.

Sunday, August 21, 2011

Patch 4.2.2 - Build 14534 (Release), live streaming is coming back

 I will be live streaming raids again (Everything except rag, he's still progression for us) starting probably tuesday.
If you wanna watch go over to the Live stream page scroll down to my video player or watch one of are other great streams.

The latest build deployed on Patch 4.2.2 PTRs is a release candidate, which means that Blizzard is now done with that bugfix patch and it will be deployed on live realms soon, but not necessarily this week.

This patch doesn't really have anything interesting for players, it's mostly a bug fixes patch with a way to consolidate most of the Patch 4.2 hotfixes into the game files to display them properly in game.




It also means that the next step after that will be Patch 4.3 on PTRs, hurray!

Completed quests available In The New WoW API

I'm happy to announce that completed quests have been added to the character profile API resource. By using the 'fields' query string parameter to include the 'quests' value, the character profile returned will include a list of quest ids that the character has completed.

Example: http://us.battle.net/api/wow/character/zangarmarsh/Ulminia?fields=quests

Ok I'm sorry I don't understand how to use that link. My browser prompts me to either download it or find a program to view it.


Grab Firefox and the JSONView extension and try again.

Friday, August 19, 2011

Patch 4.3 Preview: Void Storage


Originally Posted by Blizzard (Blue Tracker / Official Forums)
For quite some time now, players have been asking for a location in which to store important keepsakes including treasured armor sets, unique quest rewards, and gifts from friends, as well as other valuable items they’ve collected on their journeys throughout Azeroth.

This is a feature we’ve wanted to add to the game for a while, so we’re excited to announce that, thanks to the ingenuity and entrepreneurship of the Ethereals, a new long-term storage option will soon be available to completionists and collectors alike.

Void Storage

In patch 4.3, characters of all levels will be able to take advantage of a new technology known as “Void Storage”, which will open up 80 slots of long-term storage space. Void Storage vaults will be available in both Stormwind and Orgrimmar and can be accessed simply by speaking with your local Vaultkeeper.

A variety of items can be placed into Void Storage — including soulbound items and Battle.net Account Bound items — making it the perfect location to store trophies from past conquests, as well as armor you may want to hold onto for Transmogrification. So, if you’ve been looking for a good home for those old tier sets or your vanity holiday items, Void Storage is it! And it’s as easy to use as dragging and dropping.


In return for this unique service, the Ethereals will require a small fee for each item deposited into or withdrawn from their Void Storage apparatus. Multiple items can be added and removed at once, and the cost of each transaction will be display at the bottom of the screen, updating dynamically as you select additional items to deposit or withdraw. Once an item is placed into Void Storage, it can remain there indefinitely for no additional cost.


It’s important to note that the goal of Void Storage isn’t to be a second bank, but rather a place where players can safely store items they wish to keep for the life of the game, either for sentimental or aesthetic reasons. Since this particular storage option isn’t really intended for belongings that you’d use a regular basis (like your current set of raiding gear, for example), any item placed in Void Storage will be stripped of all its enhancements, including enchants, gems, sockets, and reforged stats. This will help us reduce the impact such storage can have on the game servers, and ultimately allows us to provide a lot of long-term storage space with minimal impact on everyone's play experience.

Bag Search: Find What You Need, When You Need It

Now, you might be thinking, “Alright, those Ethereals are pretty nifty, and having more storage is great! But what about actually being able to find what I own? Do you know how long I looked for that one stack of Papa Hummel’s Pet Biscuits? Like, a year. Okay, maybe 15 minutes. Either way, not even a tiny, delicious fat baby raptor is worth that kind of effort, and I love fat baby raptors.”


Never fear, fellow tiny-limbed-corpulent-dinosaur enthusiast! We’ve got you covered. In addition to Void Storage, we’re also adding a bag search feature in 4.3 that will allow players to search for items within their bags and bank space with just a few keystrokes.

Integrated directly into the bag and bank UI, this new search feature will be incredibly quick and easy to use. To find an item in one of your bags, in your character’s personal bank, guild bank, or Void Storage vault, you’ll simply type the name of the item — or a word in the item’s name — into a small search box located near the top of your main backpack and your open inventory will be filtered accordingly. Only the items that match the word or name you’ve entered will display, making it easier than ever to find exactly what you need, exactly when you need it.



Please keep in mind that both Void Storage and the upcoming bag search features are still in development, so their functionality may change before release. We’re very excited to be offering both of these inventory management features and will be providing more information as the development of patch 4.3 continues.

Thursday, August 18, 2011

Tera Online Coming To The US This December


Looking for a alternative to wow? Think Star Wars: The Old Republic looks to cartoony?
How about checking out Tera Online when it come out in December. Im impressed.

Wednesday, August 17, 2011

Patch 4.3 Interviews - Updated



Blizzard Press Conference GamesCom 2011 - WATCH IN HD

Interviews keep hitting the web and we now know a few more things thanks to the interviews on Kotaku, Gamona.de, and Buffed.de!

New Raid
  • Deathwing raid will be the final raid of the expansion.
  • You will even get to ride on Deathwing's back during the fight, apparently to take him down over multiple phases.
  • The project for an Abyssal Maw is gone for the moment, the storyline wasn't convincing enough/fitting.

5-Man Instances
  • 3 new 5-man instances will be added in this patch.
  • One of the instance will be in the Caverns of Time, for the War of the Ancients

Transmogrifier (Preview below)
  • The Transmogrifier NPC, which will let you change the appearance of any armor piece on you, while retaining the stats of your current gear. (= T12 stats, but with the Tier 2 look!)
  • Players won't be able to change the appearance of their armor into another armor type or class armor set, and you might have to own the armor before you can use it to swap the appearance of your existing armor.

Void Storage
  • The Void Storage is a new type of bank where players will be able to store their old armors in order to free up space in their regular bank.
  • It will hold 100-150 items. Anything stored there will lose all gems and enchantments.

Raid Finder
  • The Raid Finder will be introduced in Patch 4.3, it will work like the Dungeon Finder.

Darkmoon Faire
  • There will be a new Darkmoon Faire island with a bunch of new activities such as "Whack-a-Gnome" "Whack-a-Gnoll" (Sorry gnomes!)


Patch 4.3 Preview - Transmogrification
Originally Posted by Blizzard (Blue Tracker / Official Forums)
You’ve been asking for it, and we were listening. In patch 4.3 you’ll be able to customize the appearance of your weapons and armor like never before.

The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs.

Visiting a Transmogrifier will present players with a new interface that will allow them to change the appearance of an item while retaining its original stats. This means that you can raid in your paladin tier 12 Immolation set, but look like you’re wearing Lightbringer, while priests can bring Benediction back -- at least in spirit. Hunters can once again roam the jungles of Stranglethorn Vale in their tier 2 Dragonstalker set. You could even slip into the saucy tailored Black Mageweave set for that matter. You know, with the thigh highs, and the little gloves, and the cute little… ahem.


Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line. Similarly, they won’t allow you to change weapon or armor types. Sneaky death knights can’t make that breastplate look like a cloth robe, and you can’t make a one-handed axe look like a two-handed axe, or transform a sword’s appearance into that of a mace. Guns, bows, and crossbows will be the exception to this rule. You will finally be able to retain your dwarf’s racial gun bonus while appearing with all the splendor and elegance of a bow wielder (or at least the relative silence of one).


Placing items into the Transmogrify interface will increase the gold cost of the process, and clicking the Transmogrify button (assuming you have the necessary funds) will put the appearance change into effect. The process can be reversed by clicking the undo icon on each item, and then hitting the Transmogrify button once more to save the changes. Any item that’s transmogrified will have text indicating it’s been altered by the process for all to see, similar to the item tooltip callout for reforged items.


Transmogrification encourages players to hold onto items with sentimental or aesthetic value, and the Ethereals anticipate that personal bag and bank space will be at a premium now that everyone will be hoarding their frilly pantaloons and leather jerkins. In anticipation of this new demand for additional storage space, they’ll be introducing a unique Void Storage service. What’s Void Storage, you ask? We’ll provide more details soon.


We’re looking forward to seeing how players choose to customize their character’s appearance, and hope you’re as excited as we are for the arrival of patch 4.3 and the Transmogrification feature. Do you have a favorite set or weapon that you’ll be bringing back? Let us know in the comments below

New DruidboyZ song, Augest 16 Hotfixes and Dota2.com Tournament



Patch 4.2 Hotfixes - August 16
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes

Threat
Threat generation for all tanks has been increased to 500%, up from 300%. This applies to warriors in Defensive Stance, death knights in Blood Presence, druids in Bear Form, and paladins with Righteous Fury.
Vengeance should no longer be generated when damage is fully absorbed by damage shields. When the shield breaks from damage or damage is partially absorbed, the amount of Vengeance generated is equal to the full amount of damage taken (including the damage absorbed.)
More information can be found in our latest Dev Watercooler.


Dungeons & Raids
Baradin Hold

Occu’thar has come into a larger supply of PvE gear than he previously possessed.


Firelands

Hell Hounds should now be nigh impossible for a single player to kill.
The Grab Bag dropped by all Firelands bosses should now occasionally contain Crystallized Firestones in Heroic difficulty.


Baleroc

Baleroc should now always choose Inferno Blade the first time he casts Blades of Baleroc.


Beth’tilac

Beth'tilac now does slightly less damage on normal difficulty.


Lord Rhyolith

The explosion damage radius of each Magma Meteor just before Lord Rhyolith should now more closely match their spell effect visuals.
Volcanoes should no longer emit plumes of smoke while they are dormant.
Concussive Stomp should no longer knock nearby players back.
Magma Flow lines are now 30 yards long, down from 40 yards.
Rhyolith now activates volcanoes less often on normal difficulty.
Stepping on an active volcano now removes 16 stacks of armor, up from 10.


Majordomo Fandral Staghelm

All threat generated in this encounter has been reduced in Heroic difficulty.


Ragnaros

Ragnaros’s Sons of Flame should now be immune to silence effects.


Shannox

Shannox, Riplimb and Rageface have all had their damage reduced slightly on normal difficulty.


Quests

Players should now be able to keep the Quest Giver buff from the quest Welcome to the Machine in Hillsbrad Foothills.


Watch live video from honcast on www.twitch.tv

http://dota2.com/tournaments/international/?q=hd&c=English Also works now

Saturday, August 13, 2011

The Anti-Elf Anthem

Dragonwrath, Tarecgosa's Rest by Siiz (US-Senjin / Premonition)


Siiz from Premonition recently acquired Dragonwrath, Tarecgosa's Rest and answered some more questions about it on the Official forums. The short version version being that the proc acts just like you are casting a copy of the spell again. You can see a quick World of Logs test here.


  • When a direct damage spell causes a proc, the same spell is cast again instantly with no travel time.
  • The direct damage proc can crit, hit, or miss, just like casting a normal spell.
  • When a DoT spell causes a proc, the Wrath of Tarecgosa spell is cast instantly, matching the DoT spell's damage.
  • The proc consumes buffs like Fingers of Frost, just like manually casting the same spell again would.
  • The proc also causes buffs, such as when a proc occurs from Arcane Blast.
  • Spells that are not direct damage or DoT will not cause a proc. (e.g. Frostfire Orb)
  • A proc from a proc hasn't occurred yet.

Siiz explained how he got the staff so quickly on his guild's forum.

From the Premonition Forums:
To anyone who said I exploited, I didn't and never would. Let me explain how it went down.

I finished my eternal embers part the week we got 6/7 HM (the reset of July 5th) so I started my branch quest the next week (the week of July 12). People didn't realize you could get the portal quest items from normal mode and not have to kill the bosses so in the end we got all the quest items from normal mode bosses and killed the legendary boss. After we killed the legendary boss we cleared 6/7 hardmodes on the week of July 12th (the same reset we did portal quest). Each 25M heroic boss drops 50?-64? cinders with normal rag at the time dropping~55ish?

I collected all my cinders and got the runestaff about halfway through the raid week of the 26th, leaving about 2-3? bosses up that week for me to collect souls from. Heroic 25M bosses give 17-19 souls per boss. So even if I got the worst luck in the world at 17 a boss I still would have made it in 2 1/2 weeks.

I collected souls from those 2-3 bosses + the next two full weeks to get it.

Thursday, August 11, 2011

Patch 4.2 Hotfixes - August 10



Originally Posted by Blizzard (Blue Tracker / Official Forums)
August 10

Classes
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Applicable death knight abilities are now using the correct amount of resources (and putting them on cooldown) when there are 4 Death Runes available and the Unholy Runes are depleted.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Druids that shapeshift will now clear the Potion of Illusion buff.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Combustion damage from Ignite is no longer penalized by Resilience more than once, nor can it gain double benefit from Flashburn (mastery).

Dungeons & Raids
Dungeon Finder
  • If a player is kicked by vote from a dungeon finder group, the leader of the group is no longer able to invite that player back.

Firelands
  • Rogue Smoke Bombs cannot prevent the spawning of Magma Traps during the fight against Ragnaros.
  • Several creatures in the Firelands are no longer susceptible to snares or other immobilizing effects.
  • Unbound Pyrelords, Unbound Smoldering Elementals, Unbound Blazing Elementals, and Patriarch Fire Turtles now drop silver instead of gold.

Guilds
  • The Recently Mass Resurrected debuff is correctly being applied to players who are in the process of logging out of the game.

Items
  • Brawler's Trophy and Core of Ripeness cannot be active at the same time as each other, or other burst trinkets.
  • Eternal Embers are now epic quality.
  • Heirloom items can once again be linked in chat.
  • Creating a macro to use the Runestaff of Nordrassil multiple times will only trigger the use once.

Quests & Creatures
Hyjal Regrowth & Molten Front
  • The Burning Treants summoned by the Druid of the Flame now disappear when the summoner is captured.
  • 3 different elementals spawn on any given day for the Death From Above achievement, up from 1.

Wednesday, August 10, 2011

Heroic Firelands : Paragon Live Raid - Part 2

Patch 4.2.2 on Test Realms soon?
A wild Patch 4.2.2 appeared on the test realms download servers a couple of hours ago, and it looks like we'll go through a bugfix patch before we get to see Patch 4.3.

Tuesday, August 9, 2011

Heroic Firelands : Paragon Live Raid - Part 1

Baleroc 10 man Normal: How To Heal Resto Druid Guide


(Hornsby) Holy Pally POV

Im gonna start this off as if your healing the crystal guy first, if your not just heal the tank as normal. Im also gonna assume you have some spec with atleast 2/3 Natures's Bounty.

For your first crystal, start off by popping tree form an spam regrowth. You Should get somewhere between 15 - 25 stacks in the first crystal. Use mana CD's as needed, Innervate or a trinket.
http://www.wowhead.com/spell=99259

As you switch to the tank re apply Lifebloom and spam Healing Touch or Nourish as needed throwing some regrowths out as Clearcasting procs
http://www.wowhead.com/spell=99262

The second time you heal a crystal person, before you switch toss up 3 Rejuvenation's on your party, spam Nourish and Regrowth (as clearcasting procs) on the Crystal Person.
Rinse and repeat this step till the end of the fight.

To heal through Decimating Strike, simply keep swiftmend and Nature's Swiftness+Healing Touch and Blow both on the tank back to back fallowed by Healing touch spam till the tank is full
http://www.wowhead.com/spell=99353

Keep Blowing Mana CD's as needed, if done right you shouldn't need to blow to many during this fight (I used one innervate using this strat. No Trinket CD's)
You should end the fight somewhere near 140 stacks of the buff, more than enough for the normal version of this fight.


Have fun this is one of the best healer fight's i have seen so far in Firelands.


Alysrazor Guide

Friday, August 5, 2011

World of Warcraft Documentary - The Raid - Whole Live Stream Event On Repeat For The Next 72 Hours

 Elysium Progress: AlysRazor died last night, no kill video however.  It happened on one of are last attempt's of the night, don't think anyone thought it was gonna happen.  It was a rough kill anyway.
The Raid got quite a lot of attention a few months back when they started funding their project on Kickstarter. After filming over 18 TB of video, months of intensive work, and not a lot of sleep
Watch live video from gamebreakertv on www.twitch.tv

Update:
Alrighty folks! Gamebreaker.tv has the entire live stream event from last night up on their site! I will now be pulling down the temporary video and directing people their way. We'll keep the film running for the next 72 hours (and the give-away) so please let your friends know and enjoy!
The Raid live stream is now up on demand at GBTV! Come watch for the next 72 hours!


Announcing the Schedule for the 2011 European Battle.net Invitational

Originally Posted by Blizzard (Blue Tracker / Official Forums)
All set for a weekend packed with the finest eSports action right from World of Warcraft’s Arenas and the depths of StarCraft II’s Koprulu sector? Great! But there’s one last thing you need to do before we begin: find out what will happen, and when, in the event schedule.

Whether you watch via the free HD live stream or dive into the crowd in person at the Multikino in Warsaw—this schedule is what you want to study to get the ultimate experience out of these two days.


  • On Saturday, watch the contestants’ arduous climb through the double-elimination brackets. We expect skilful manoeuvres, all-engulfing battles, and combatants emerging heroically from this clash of the best.
  • On Sunday you’ll be able to witness one grand final after the other. Steel yourselves for this feast of top-notch eSports entertainment and stay tuned for the celebration of the grand winners.

See you in Warsaw (or else you’ll see us).

Patch 4.2 Hotfixes - August 4

Originally Posted by Blizzard (Blue Tracker / Official Forums)
August 4

General
  • Balloon pets can no longer be sold to vendors.
  • Flight points in Outlands should correctly display for characters created after the release of patch 4.2.

Classes
  • Melee auto-attacks should properly trigger trinkets.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Primal Fury is correctly triggered when Rake gets a critical hit, and is putting an extra combo point on the target.
  • Starfall should no longer strike targets with which the druid is not in combat.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Burning Adrenaline is properly removing the focus cost of Arcane Shot.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Mutilate should now properly trigger trinkets.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Deep Wounds should no longer incorrectly apply double damage when certain buffs are present on the warrior.

Dungeons & Raids
Blackrock Spire
  • The Scarshield Quartermaster is properly flagged as a quest NPC and not a rare spawn.

Firelands
  • Burning Orb attack range has been increased for the Majordomo Staghelm encounter.
  • The criteria for the achievement Do a Barrel Roll! reset properly after a failed attempt on Alysrazor.
  • Smoldering Essences are now properly applied to Firelands bosses and can be syphoned, even if the only raid member that is on step 13 of the legendary quest line dies during the encounter.
  • Players should never get Rage of Ragnaros on Heroic difficulty. Rage of Ragnaros will only be given on normal difficulty if someone on the legendary quest line has 250 shards. Heart of Flame should always be given on Heroic difficulty, even if a player doesn’t have Rage of Ragnaros, but does have 250 shards.

Icecrown Citadel
  • The Val'kyr will again despawn after the Lich King reaches 10% health. If they are in the process of carrying a player, they will first drop them to the ground before leaving.

Zul’Farrak
  • Player should no longer be unable to open the gates to complete the dungeon due to NPC allies dying during the troll invasion event.
  • The Zul'farrak Zombies and Skeletons of Zum'rah, associated with Witch Doctor Zum'rah, now clean up properly when the encounter is reset or the boss dies.

Items
  • The weapon speed of the Masterwork Elementium Deathblade has been reduced to 3.5, down from 3.8.
  • Ricket's Magnetic Fireball now shares a burst cooldown with other on-use trinkets.
  • Unheeded Warning now grants 1926 attack power, instead of 680 weapon damage.

Item Sets
  • The Burning Treant and Fiery Imp pets summoned by the Balance druid and warlock tier-12 sets now have reduced damage taken from area-of-effect spells, consistent with other combat pets.
  • The Smoldering Rune buff from the death knight tier-12 2-piece set bonus is now properly cleared off of the character if he/she does not have the set bonus the next time it ticks for runic power.
  • The Spirit buff gained from the 4-piece priest tier-11 set will be lost if the priest casts any spell or uses any ability while not wearing the set.
  • The warrior tier-12 4-piece damage-dealing set bonus is now properly activating, even if a Mortal Strike or Raging Blow attack is fully absorbed.

PvP
Strand of the Ancients
  • Stampeding Roar (druid spell) no longer grants a speed boost to Demolishers.

Quests & Creatures
Hyjal Regrowth & Molten Front
  • Molten Lords should no longer stay tapped by the first player who damages them while on the bombing run for the quest Fire in the Skies.

Wednesday, August 3, 2011

Blizzard just trademarked a very interesting "Mists of Pandaria".

WoW: Molten Front Ganker (Music Video)

Tuesday, August 2, 2011

Heroic Ragnaros US First Kill by vodka (25)

vodka was the first guild to defeat Ragnaros in the US, finally closing the race for the regional first kill of the last challenge of Patch 4.2. Congratulations to them!



As of today, only 6 guilds killed Ragnaros and I think that at this point it's safe to say that it was one of the most challenging bosses we've seen in the past few months/years.