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Tuesday, May 31, 2011

PTR Raid Testing Schedule 6/1-6/2

Testing for 5/31 is canceled due to an incoming PTR update. The schedule of the next round of raid testing is now as follows.

Wednesday, June 1
12 PM PDT - Beth’tilac (25 Player)
4:00 PM PDT – Alysrazor (10 Player)
5:00 PM PDT – Shannox (25 Player)

Thursday, June 2
10:30 AM PDT – Ragnaros (25 Player)
4:00 PM PDT – Lord Rhyolith (25 Player)

As always, the schedule can change at a moment’s notice due to issues with the build, server, encounter, or the mercurial nature of designers. The encounters are all a work in progress; there will be bugs and tuning is not final.

Winged Guardian Arrives in Pet Store


The Winged Guardian Originally supposed to be Part of patch 4.1 is now available in the pet store!


  • US Price - $25
  • EU Price - 20€
  • UK Price - 17£

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Pet Store to see this new addition and other World of Warcraft companions, and check out the FAQ for more information.

Blizzard.com Pet Store (US)
Blizzard.com Pet Store (Europe)

Blizzard Art Gallery Update - 5/31/11

The World of Warcraft: Burning Crusade Art gallery has been updated with 4 new pieces of TBC Art.


Patch 4.2 Mounts Preview



 
























PvP Mounts - Twilight Drake PvP Mounts
Gladiators get a brand new mount next season! As far as datamining goes the color of the new Vicious Gladiator's Twilight Drake seems to be that one.



Vicious Gladiator's Twilight Drake

Unknown Recolor

Unknown Recolor



PvP Mounts - Epic Wolf and Horse PvP Mounts
Two new awesome PvP mounts have been added, the Horde War Wolf and the Alliance War Steed are rewards of the Veteran of the Horde II and Veteran of the Alliance II achievements. There's also a couple of recolors but as far as I know only the first 2 pictures below are used.





PvE Mounts - Fire Hawks
3 different Fire Hawks are currently in the game files but only 2 seem to be implemented/have a known drop location.






PvE Mount - Fire "Raven God" / Flametalon of Alysrazor
The Fire "Raven God" model is the Flametalon mount from Flametalon of Alysrazor. The mount isn't listed as a loot from Alysrazor in the Encounter Journal for the moment but it's very likely that it will drop from this boss, let's just wait and see if there's an official confirmation in an upcoming PTR build.



PvE Mount - Flameward Hippogryph
The Flameward Hippogryph is a reward of the The Molten Front Offensive, you can get this achievement by completing all the questlines of the new Firelands daily quests area.

Sunday, May 29, 2011

Patch 4.2 - Firelands Dailies / Mark of the World Tree Rewards



In my previous post I listed the updated Valor Points Rewards, today we'll take a look at what we can get from the daily quests area of the Firelands. The vendors can be accessed after completing the very long questlines in the Molten Front, see the Mark of the World Tree article on Wowpedia (the new daily quests currency, just like the Champion's Seals of the Argent Tournament.

Basically, after unlocking all phases of the Firelands Dailies you will eventually gain access to 3 NPCs. You will need 125 more Marks of the World Tree to unlock each NPC and finally gain access to his/her inventory!


  • Filling the Moonwell - Secure sacred water for the moonwell from Matoclaw at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)
  • Calling the Ancients - Secure the aid of the Ancients from Elderlimb at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)
  • Additional Armaments - Seek out Matoclaw at the Sanctuary of Malorne in Mount Hyjal. (Obtain 125 Marks of the World Tree.)

The good news is that after you've unlocked the quests, you won't need marks anymore and items sold from the merchants are paid with gold.

Saturday, May 28, 2011

Instinctz - We Be Slayin Em' - Ft.Truff & NooNoo (of Gank Sqaud)

Bag/Bank Space needs to be increased. - Blue Response

We're well aware of storage issues people are having. We want to try to work smarter about cleaning up what's in the game instead of just continuing to make bigger and bigger bags. Just giving more and more storage is a band-aid, it'll only last so long. We need solid mechanic or design changes for certain items to get them out of peoples bags. Tabards are one item type we need to find a solution for.

We don't commonly promise things - - but I will. Right now. Bashiok promises more storage. You will get more space. It's coming. Boom. Eat it, storage problems.

KIIIAAAAA!! /jumpkick

Ragnaros Testing on Test Realms

Friday, May 27, 2011

Making Raid Encounters Harder/Easier

Plenty of people like the challenge, but not everyone has the ability or maybe even desire to be in a guild capable of tackling it right from the get-go.

It's always been our intent to offer new raid tiers in Cataclysm that are difficult to provide challenge to the raiding guilds, and then gradually allow older content to self-nerf as people gear up through VP, and then eventual literal nerfs to the content. That's something we've been communicating for some time.

Burning Crusade swung the pendulum one way, and Wrath of the Lich King swung it back too far the other. We're attempting to find that middle ground where there's still something brutally difficult for the cutting edge, but content gradually comes down until it's extremely accessible (ie PUGable) either simply through gear proliferation, or literal content difficulty nerfs.

There's always going to be two sides of the fence, some people want things more accessible for them and that's cool, we want it to be too, and some people think it should be difficult and always be that way because that's the way they had to do it. The fact of the matter is that as an MMO the end-game bar is constantly being raised, and progression content is in general not a place where we're going to purposefully gate prestige through difficulty. There are some exceptions of course, hard modes and unlock able bosses are purposefully there to be more difficult challenges, but as a whole our intent is to create a constantly moving ramp upward for Normal difficulty raids. That has to mean that the Normal raid content that was the hardest will one day be the easiest.

You will very likely see this same happen for Firelands when the raid tier above it is released. (Blue Tracker / Official Forums)

Thursday, May 26, 2011

Patch 4.2 - PTR Build 14179

Celestial Dragon rewarded by Littlest Pet Shop






A new build is being deployed on test realms!

Achievements Changes
Originally Posted by MMO-Champion
Cataclysm Raid
  • DPS Off! [Temp] is now named Death from Above Only kill Cinderweb Drones while they standing on top of the web during the Beth'tilac encounter in Firelands.

General

PvP

Quests
Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
Frost

Druid (Forums / Talent Calculator / Skills/Talents)
Feral
  • Ferocious Bite no longer heals you.
  • Ravage! additional damage seems to be reduced from 3218 to 330, but that's kinda sketchy so you might want to wait for a confirmation.

Mage (Forums / Talent Calculator / Skills/Talents)
Arcane
  • Spellsteal no longer has a cooldown. Now costs 40% of base mana, up from 20%.

Frost

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy
  • Divine Flame now heals for 10% of the value, down from 20%. Now also affects Flash of Light and Holy Light.
  • Walk in the Light now also increases the effectiveness of your Word of Glory by 30%.

Protection

Shaman (Forums / Talent Calculator / Skills/Talents)
Elemental
  • Fire Nova now affects the shaman's Flame Shocked targets instead of its active fire totem.

Warlock (Forums / Talent Calculator / Skills/Talents)
Demonology

Warrior (Forums / Talent Calculator / Skills/Talents)
Arms

Wednesday, May 25, 2011

Community Blog - Asks the Dev #8 - Firelands

Originally Posted by Takralus (Blue Tracker / Official Forums)
Welcome to the answers thread for our World of Warcraft "Ask the Devs" global Q&A. These answers are in response to the round #8 questions, which can be seen here: http://eu.battle.net/wow/en/forum/topic/2098312571

Q: What happened with the Abyssal Maw dungeon that was supposed to come with Firelands? – Maryjanee (EU-EN), Espiritu (NA)

A: Our initial plan for this raid tier was to have fewer bosses in Firelands and a small number of bosses in the Abyssal Maw. As we looked more closely at Firelands, though, we realized that it deserved more bosses. We also got excited about designing item art (and set bonuses!) that were very fiery in nature, and the Molten Front questing area was turning out to be really cool, so we ended up piling more resources into Firelands. That led to the decision to focus on one strong theme (fire), rather than a more diluted fire-and-water theme.

The case for Abyssal Maw pitch was that we could reuse a lot of existing assets (the fights were to take place in a giant shelled demigod like Nespirah), and while we are willing to do that, we thought Abyssal Maw would just pale in comparison to the magnificence of the Firelands. So, we put all of our eggs into that one basket. We’ve decided for now that the Vashj’ir quest line along with the Throne of the Tides dungeon does a pretty good job of finishing the Neptulon story.


Q: A majority of the fights in T11 favored having little or no Melee DPS. Are there plans to fix this? – Merissa (NA), Espiritu (NA)

A: We view this more of a class problem than an encounter problem. It used to be the case that casters really suffered whenever they had to move, which was the penalty they paid in order to make up for the fact that melee took a lot of extra damage. Nowadays, melee classes don’t really take that much extra damage, and we’ve also given casters a number of movement-oriented tools designed to keep their DPS from dropping as much as it used to when they are asked to shoot-and-scoot.

Whenever there are situations in an encounter that encourage grouping, the ranged often move into melee (with the occasional exception for hunters), but melee never move to ranged. Any of the fights that punish clumping also tend to punish melee more. We recognize all of these problems, as do many players, but it’s challenging to address them quickly. For example, without compensation, casters would suffer a lot in PvP if their movement tools were suddenly stripped away.

In the meantime, we don’t want to over-constrain encounter design, or worse, make it feel very formulaic by getting to the point where players expect the “melee fight” to be followed by the “adds fight,” followed by the “Patchwerk fight,” then the “ranged fight.” We’re making sure that melee have some fights where they can shine in Firelands. To use just one example, the Sons of Flame on Ragnaros tend to be better handled by melee than ranged.


Q: When Tier 11 content was first launched, the majority of fights in 25-person were explicitly easier than the 10-person version, such as Nefarian and almost every Heroic encounter. Do you have plans to make content for 25 players more appealing in patch 4.2? – Wynter (EU-DE), Nisana (EU-FR), Espiritu (NA)

A: The supposition that easier content is less appealing in the question is a bit puzzling given how few guilds have been able to finish the heroic 25 encounters. In any event, it wasn’t that we set out to make sure 10s and 25s were different. If anything, we wanted to make sure that 25s weren’t significantly harder, since many of the 25-player guilds were convinced we were trying to force them to become 10-player raiding guilds.

There were some fights at launch where 10s were too challenging (and some fights where the opposite was true), but we view those as nails in a board that need to be either beat down or pried up until they are more even with everything else. Progress in NA and EU on the 25-player content was faster than on the 10-player content, but this was probably largely because most progression oriented guilds in those regions were already focused on 25-player raids. This is also a regional difference. In Korea for example, there are a lot of hardcore raiding guilds focused on heroic 10-player content.


Q: Will we see anything of a sympathetic view of why Fandral Staghelm changed allegiances before he meets his demise? – Lorinall (NA)

A: Not every villain in World of Warcraft gets a chance at redemption. In Firelands, the new majordomo will show you no mercy, so we don’t recommend holding back. However, one of the final quest rewards available from the Leyara quest line in the Molten Front daily quest area will give you a chance to see another side of the former archdruid.


Q: It can be anticipated that mana regeneration and maximum mana will increase from gearing up with the new Firelands equipment. Isn’t there a possibility that healers can spam big heals again (and more quick heals) just like in WotLK? If so, is there any plan to handle this without class nerfs? – Whitewnd (KR)

A: As damage increases, healers will need to use their largest, most inefficient heals more regularly to keep up. That’s fine and was all part of the design. We just didn’t want players to opt out of mana regeneration too early in the content because then Spirit (and mana-related procs) on gear wouldn’t be attractive, and because we’d have to balance difficulty by making the tanks die in a couple of GCDs if not healed continually. Most progression-oriented healers still want large amounts of Spirit, often in every single slot. As they get more comfortable with their mana, they’ll be able to replace some of that Spirit with other stats, but the Spirit will still be valuable; more Spirit on a set piece for example might mean being able to use a different enchant or reforge on another piece.

This is still a much better place to be than we were with Lich King content, where mana stopped mattering in the first raid tier. Aside from the mana changes we’ve already made to Innervate, Mana Tide Totem and paladin heals, we don’t think an overall regen nerf is necessary.


Q: Do we have any plans to include events similar to the Wrath Gate? – Mushik (LA), 잔메르 (KR)

A: We have a short cinematic or two, but nothing on the scale of the Wrath Gate cinematic for 4.2. We enjoy that kind of epic spectacle and we’ll do it when it makes sense; however, we also received plenty of feedback from the Cataclysm questing experience that we occasionally took control away from players too often, especially in Uldum, in order to tell the story, so we want to be very careful when we do that in the future. That said, there are some very cinematic moments in 4.2 such as watching the druid trees on the Molten Front grow or seeing the bridge form to Sulfuron Keep.


Q: Will there be weekly missions in the Firelands similar to Icecrown Citadel in where the players were required to alter the dynamics of each encounter in order to complete them and receive rewards such as promordial saronite and gold? – Orisai (LA)

A: We aren’t doing these types of quests for the Firelands raid, but that doesn’t rule out us doing them again in some future tier of content.


Q: In Cataclysm, it has been hard to find unique raid mounts such as Siege Engines in Ulduar or Drakes in The Eye of Eternity. Can we expect to see battles using unique mounts or other objects among the Firelands raids? – 빛그리고사제 (KR)

A: We were worried players might be suffering from a little bit of encounter vehicle fatigue. We’ll do it when it makes sense for an encounter, but we don’t want players to get sick of seeing fights on vehicles.

There are several fight mechanics in Firelands that depart from usual “don’t stand in the fire” or ”interrupt important spells” routine. For example, you can fly during part of the Alysrazor encounter, you climb webs during the Beth’tilac encounter, and you steer Lord Rhyolith around in a manner very different from standard kiting. (http://eu.battle.net/wow/en/blog/2219880)


Q: Is Ragnaros gonna have a speech about setbacks? – Gerox (NA)

A: TOO SOON, GEROX!

Majordomo Staghelm (Fandral)

Tuesday, May 24, 2011

Patch 4.2 PTR Notes Update - May 24th - Raid Nerf's coming

Before you complain this is just for NORMAL MODES not only can you get 359 with JP in 4.2 but quests give you 365 gear. To be honest these changes to alot longer to come through then i thought they would an i for one am happy they waited till 4.2 to nerf them
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 4-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.

Firelands Raid Boss Video - Alysrazor

Monday, May 23, 2011

Patch 4.2: We Bid Thy Keyring Adieu

Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft has evolved quite a bit since the day the Keyring bag slot was added in patch 1.11. When implemented, this Keyring provided players with a convenient way of storing dungeon, quest, and other keys automatically. Back when the largest bag was a mind bottling 18 slots - rumoured to be bottomless - the Keyring helped save precious bag space. But as things tend to do, time went on, bags got bigger, and designs for gating content (literally and figuratively) evolved through the years.

In today’s Azeroth, keys don’t really serve much of a purpose except to take up physical storage space from the game (which could be used for other awesome stuff), and visual interface space on yours. Because of this, we’ve decided to get rid of the Keyring in order to free up some user interface space for exciting new features. This change could also potentially allow us to play around with the amount of default storage space you’re allotted down the road. So, what does this mean for you and the keys you might not have looked at in the last couple expansions or so?

We’re currently working on the implementation of a system in patch 4.2 which will handle the removal of the Keyring, while causing you as little hassle with keys as possible. Some keys which no longer serve a purpose in the game will automatically be removed from your inventory. In return, you’ll be compensated for them with their respective vendor sell prices in gold. You might also have random leftover quest keys from outdated quests, or quests which were removed in Cataclysm. Keys that fall into this category have no use and no sell price, as they are labelled as quest items, and will be automatically removed from your inventory. Any remaining keys that might still potentially serve some use in the game will be transferred into your regular inventory. If there is not enough space in your inventory to hold any leftover keys once patch 4.2 hits live realms, the keys will be placed in a backlogged storage system. Once space is made for a backlogged key, the key will take that space after you log out or switch to a new zone (i.e. changing continents, entering a dungeon or Battleground, etc.).

We are continuing to work on new ways of allowing you to better manage the storage of various items in the game, and it is our goal to make sure the removal of the Keyring causes as little inconvenience to you as possible.

Originally Posted by Bashiok (Blue Tracker / Official Forums)
So, just as a reference here are the keys we're currently seeing as ones that will not be converted to gold or removed upon release of the patch -- if you have them they'd be put back into your normal inventory. This isn't necessarily a final list, and it's possible we could cut the list down even further before 4.2 releases.

Sunday, May 22, 2011

Firelands Raid Boss Video - Shannox

;

WoW 4.2 - Thrall's Elemental Bonds Questline - Major Spoilers

If you listened to the Thrall sound effects video i had up or wow insider did you have already heard most of the voice acting, but Aggra's voice is in here, Mulfarian's is in here and Staghelm's voice.

PTR Testing Blood Legion Video's

Normally i wouldn't make a whole new post for this as you could just scroll to the bottom of the page to watch, but its a slow news day unless you count Blizzcon Tickets which i don't.  Also we killed Halfus Heroic and no one recorded not like it really matters its Halfus the easiest Heroic in the game. (I'm more happy that we 1 shot Nefarian)  I will be streaming tomorrow however.

Watch live video from Nodozz Gaming on Justin.tv

Saturday, May 21, 2011

Encounter Journal Update - Class/Roles/Important Events Warning

Originally Posted by MMO-Champion
The Encounter Journal has been updated in the latest PTR build and now includes a lot of icons to warn players of important events.



Originally Posted by MMO-Champion
ENCOUNTER_JOURNAL_SECTION_FLAG1 = "Tank Alert";
ENCOUNTER_JOURNAL_SECTION_FLAG2 = "DPS Alert";
ENCOUNTER_JOURNAL_SECTION_FLAG3 = "Healer Alert";
ENCOUNTER_JOURNAL_SECTION_FLAG4 = "Heroic Only";
ENCOUNTER_JOURNAL_SECTION_FLAG5 = "Deadly";
ENCOUNTER_JOURNAL_SECTION_FLAG6 = "Important";
ENCOUNTER_JOURNAL_SECTION_FLAG7 = "Interruptible";
ENCOUNTER_JOURNAL_SECTION_FLAG8 = "Magic Debuff";
ENCOUNTER_JOURNAL_SECTION_FLAG9 = "Curse Debuff";
ENCOUNTER_JOURNAL_SECTION_FLAG10 = "Poison Debuff";
ENCOUNTER_JOURNAL_SECTION_FLAG11 = "Disease Debuff";
ENCOUNTER_JOURNAL_SECTION_FLAG12 = "Enrage";

Nozdormu NPC Model Video

Patch 4.1 Hotfixes - May 19

Originally Posted by Blizzard (Blue Tracker / Official Forums)
May 19 Yes this happened a few days ago, but the notes where just released.  They do that sometimes in case they have to change more stuff.

Classes
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Howling Blast has been reduced by approxomately 8-9%.
  • Necrotic Strike's AP coefficient has been reduced from 0.75 to 0.7.
  • Obliterate has been reduced from 160% to 150% base weapon damage.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Healing Surge has been reduced in power by 20%.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Drain Life now deals 25% less damage.

Friday, May 20, 2011

NPC Model - Nozdormu

Nozdormu finally got his own model in this patch.

"Fire Raven God" Mount



Trading Card Game Art Gallery Update

We’ve updated our Trading Card Game art gallery to feature ten new pieces. Each image is taken directly from the official World of Warcraft Trading Card Game. Be sure to give a shout-out to your favorite pieces in the comments.

Thursday, May 19, 2011

Patch 4.2 - PTR Build 14133

A new build is being deployed on test realms.

Tier 12 Bonus Changes

Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
Druid (Forums / Talent Calculator / Skills/Talents)
Hunter (Forums / Talent Calculator / Skills/Talents)
Mage (Forums / Talent Calculator / Skills/Talents)
  • Item - Mage T12 4P Bonus no longer affects Arcane Missiles, and no longer allows it to be casted while moving. Now changes Arcane Power to decrease the cost of spells by 10% instead of increasing their cost.
  • Item - Mage T12 2P Bonus now also affects Frostfire Bolt.

Paladin (Forums / Talent Calculator / Skills/Talents)
Shaman (Forums / Talent Calculator / Skills/Talents)
Warlock (Forums / Talent Calculator / Skills/Talents)
Warrior (Forums / Talent Calculator / Skills/Talents)Strings
Originally Posted by MMO-Champion
  • ERR_TRAVEL_PASS_NOT_ALLIED = "You cannot invite players from the opposing faction.";
  • ERR_TRAVEL_PASS_NOT_LEADER = "You are not a group leader.";
  • ERR_TRAVEL_PASS_NO_INFO = "Retrieving information...";
  • GUILD_MOVE_COMPLETE = "The guild move process is complete. Please visit |HurlIndex:1|h[this web page]|h for more information.";
  • GUILD_MOVE_STARTING = "Your guild is in the process of being moved. The guild bank will be temporarily inaccesible until the move is completed.";
  • GUILD_RENAMED = "Your guild has been renamed. Please visit |HurlIndex:1|h[this web page]|h for more information.";
  • TRAVEL_PASS_INVITE = "Invite to Group";

You can probably expect guild transfer to be up soon after this patch, i know at least one guild on my realm will be happy....I will to when they leave :P

Achievement Changes
Originally Posted by MMO-Champion

Spell Changes
Originally Posted by MMO-Champion
Mounts
Professions
Blacksmithing
Inscription
Jewelcrafting
Leatherworking
Classes
Death Knight (Forums / Talent Calculator / Skills/Talents)
Blood
Frost
  • Annihilation now increases damage dealt by Obliterate by 15/30/45%, up from 12/24/36%.
  • Howling Blast damage has been reduced by 8%, from [ 1441 + 48% AP ] + [ 721 + 24% of AP ] to [ 1322 + 48% of AP ] + [ 661 + 24% of AP ]

Unholy
  • Necrotic Strike absorb effect now scales from 70% of AP, down from 75% of AP.

Druid (Forums / Talent Calculator / Skills/Talents)
Feral
  • Ferocious Bite now heals you for 1% of your total maximum health for each 10 energy used.
  • Ravage! now deals 975% damage plus 3218, up from 850% plus 2805.

Tier 11
Hunter (Forums / Talent Calculator / Skills/Talents)
Companion Pets
  • Intervene now reduces the damage done by the next melee attack or ranged attack made against the target by an amount equal to 50% of your pet's total health.

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy
Protection
  • Holy Shield now increases the amount your shield blocks by an additional 10% instead of increasing your chance to block by 5%.

Retribution
Priest (Forums / Talent Calculator / Skills/Talents)
Discipline
  • Focused Will now procs from any damage greater than 10% of your total health.

Shaman (Forums / Talent Calculator / Skills/Talents)
Restoration
  • Healing Surge healing has been reduced by 20%, from [ 5605 - 6404 ] to [ 4484 - 5122 ]

Warlock (Forums / Talent Calculator / Skills/Talents)
Affliction
  • Drain Life damage has been reduced by 25%, from 109 Shadow damage to 82 Shadow damage.