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Monday, January 31, 2011

Elysium Downs Atramedes 10



Slowly adding more podcasts, Girls gone wow and Legendary are the new ones i have added if you want to suggest a podcast (Doesn't have to be wow related) leave a comment below with a link to its website.

Crit Craft or Gamergeek Network is not affiliated with these podcasts or any other podcast in any way, just helping the independent podcast community get some more notice

Thursday, January 27, 2011

Elysium Downs Halfus 10

Just cause i forgot to post this and posted the later fights already dumb me, enjoy.
Also added all the Elysium Downs video's to the cataclysm page 
That way you don't have to hunt through 10 pages of posts to find them in the future :)



Guild Youtube
Guild Page

Tuesday, January 25, 2011

PTR 4.0.6 Patch Notes - January 24 Update



Guilds
  • The guild reward Armadillo Pup now requires revered faction instead of exalted.
  • The guild faction requirement on the Guild Herald has been lowered to Revered reputation.

Dungeons & Raids
  • Level-85 dungeon bosses in Lost City of the Tol'Vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
  • The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
  • Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.

Balance
  • Moonkin Form now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.

Feral
  • Blood in the Water: Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Divine Light mana cost has been increased by approximately 10%.
  • Flash of Light mana cost has been increased by approximately 10%.
  • Holy Light mana cost has been increased by approximately 10%.
  • Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
  • Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown.

Holy

Protection
  • Eternal Glory: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Healing Rain now has a 40-yard radius, up from 30, to be consistent with other shaman heals.

Elemental

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.

Affliction
  • Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury

Items
  • The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).

Quests & Creatures
Tol Barad
  • Rusty Rifles will now spawn more frequently at Farson Keep.
  • Players should now always receive 6 daily quests in Tol Barad Peninsula as intended, rather than sometimes only getting 5.

Monday, January 24, 2011

Elysium Downs Maloriak 10

Elysium Downs Omnotron Defense System 10

Elysium Downs Valiona and Theralion 10

Thursday, January 20, 2011

Lady Sinestra 25 Heroic World First Kill by Paragon

Lady Sinestra 25 Heroic World First Kill by Paragon
That's it, Paragon defeated Lady Sinestra, the heroic-only boss of the Bastion of Twilight a few seconds ago. Only Al'akir remains undefeated but it could be pretty fast now that the Sinestra first kill is out of the picture.




Statement from Paragon
We have just managed to kill Sinestra 25-man in heroic mode. We reached the boss as the second guild in the world.

The encounter itself was quite unfinished, especially on the first few days. There were some absolutely massive bugs that were obvious from the first pull; Shadow Orbs sweeping the whole room and killing everyone in the raid. The Dark Simulacrum (and other reflects) & Wrack was probably the biggest one. You could literally hit the boss for 1 billion damage with a single GCD - it was pretty damn scary watching Sinestra almost die to it by accident. Blizzard however fixed this within an hour or two after receiving the report.



Luckily this was hotfixed right away by Blizzard

There were still a bunch of hotfixes even between attempts; a tactic that could be used to handle a part of the fight wouldn’t just simply work at all on the next and just left us scratching our head. At these points, we often took theorycrafting breaks even up to an hour before figuring out what exactly we’re supposed to do next. Some people got pretty upset after the first sub-10% attempt, finding out that the tactic we used was unintended and hotfixed right afterwards.

Overall just a very weird raiding experience. Some good stuff, some bad stuff, some unfinished/buggy stuff, but definitely very stressful. Personally I’m not sure what to think of it quite yet.


--------------------------------------------

All in all, this tier of raiding in my opinion has been the hardest tier of raiding overall. There haven’t been many pushover bosses on Heroic difficulty, there hasn’t been any gating, there haven’t been any attunements and such - it has just been one big absolutely brutal grind.

Probably the biggest difference between this tier and the previous ones have been the various bugs and exploits, sadly enough. There are also a lot of completely baseless rumours going around of us exploiting various bosses. Even some top guilds have made some pretty sad and misinformed comments based on nothing but hearsay and quotes from forum trolls, who have absolutely no first-hand knowledge at all.

We didn’t use any exploits/bugs whatsoever on Cho’gall. We didn’t use them on Nefarian. We didn’t use them on Sinestra. I’m not sure what all bosses there are even rumours about anymore, it’s hard to keep track of with the amount of trolls absolutely exploding everywhere.

It will all be completely obvious once we have time to get the videos done.



"This screenshot is from our first days on the boss, the adds haven't been able to be cc'd anymore for a couple of days."

Wednesday, January 19, 2011

Cataclysm Hotfixes - Updated Jan. 18

A Bit Late On This One But Enjoy Especially You Resto Druids :)
  • The infamous Nefarian hotfix, also known as "many druids! handle it!"
  • Lot of class balance changes, a Death Knight PvP bugfix/nerf and a couple of mana adjustments for Mage and Druid. Oh and Warlock Doom bolts change.
  • Lifebound Alchemist Stone can no longer be disenchanted, ouch.
  • Guild experience daily resets should no longer sometimes fail to occur.

Weird mana changes explanation - A lot of people are confused by the weird mana changes, the reason why spells still require the old mana cost to be cast properly is because of how spell hotfixes work. The mana cost of a spell is built-in your client to prevent an insane amount of requests asking the server "hey, how much mana should I use for that spell?" whenever you spam all your keys.

It makes the server happy, but it means that Blizzard has no way to bypass that check after a spell is hotfixed, you will just have to wait for Patch 4.0.6 to be deployed on live servers to see that change reflected on your client. It doesn't matter anyway, in the end the spell will use the reduced amount of mana and will make you more awesome.

Originally Posted by Blizzard (Source)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 8-18

General
  • Broiled Dragon Feast is correctly being tracked by the guild achievement, Set the Oven to "Cataclysmic".
  • The guild achievement Lower Blackrock Spire Guild Run can now only be earned in a group of at least 4 players from the same guild in a 5-player party.
  • The achievement Sunwell Plateau Guild Run now requires a guild group to complete. This achievement can no longer be completed without the requirement of having 75% of the raid be guild members.
  • Guild experience daily resets should no longer sometimes fail to occur.

Classes
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Druids previously unable to learn Nature's Grasp will be able to learn that spell now.
  • Rejuvenation now consumes 16% of base mana, down from 26%, but still requires 26% of base mana in order to be cast.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rank 1 of Pyromaniac no longer improperly gives 5% passive haste.
  • The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: Arcane Barrage (11% of base mana), Arcane Blast (7% of base mana), and Fireball (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Sin and Punishment is now properly causing its terror affect when dispelled. In addition, it no longer shares diminishing returns with fear effects. It now shares diminishing returns with horrify effects.
  • Priests who were unable to learn Holy Nova will now be able to train the spell.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • While Nightfall is active, Doomguards will not instantly cast Doom Bolt.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • A bug has been fixed where the Shield Block ability granted 25% more critical block chance than was intended for Protection warriors with very high total chance to avoid attacks.

Dungeons & Raids
  • It should no longer be possible for players to inadvertently be locked out of killing a raid boss depending on whether or not they were online when the boss was killed.
  • The battle resurrection counter will now correctly reset if players are not inside the dungeon when an encounter resets.

The Bastion of Twilight
  • Many adjustments to the behavior of various mechanics in the Sinestra encounter have been made.
  • Fester Blood now hits everyone in the room instead of having a 20-yard radius on Heroic difficulty during the Cho'gall encounter. No more kiting he who has too many eyeballs.
  • Valiona's Blackout can no longer be absorbed by Grounding Totem or reflected. Its healing absorption effect has also been increased for 10-player normal difficulty.

Blackwing Descent
  • Atramedes will now reset if the players targeted by Sonic Breath or Obnoxious Fiends attempt to leave the room.
  • Zoning into the dungeon after a soft reset now causes all Atramedes-related objects and creatures to reset completely. The introduction event will replay once the dwarves have been cleared. Entering combat with Atramedes forces the gongs to become usable and the fight will function normally from this point.
  • Atramedes will no longer despawn when his tail passes through the area trigger in the entrance to his room. He will no longer despawn randomly during the fight. Pulling him out of his room will now cause him to reset.
  • The damage of Chimaeron's Caustic Slime has been reduced for both raid sizes and dungeon difficulties.
  • Chimaeron will not cast Caustic Slime on Feral tanks in Bear Form unless there aren't enough non-tank specialized targets available. This fix applies to Magmaw's targeting functionality as well.
  • Rip and Bane of Doom damage is no longer affected by the damage increase of Stolen Power when engaging Nefarian.
  • Abberrations spawned during the Maloriak encounter were displaying inappropriately high health values on Heroic difficulty. This has been corrected.

Items
Professions
  • Archaeology keystone fragments can no longer be prospected.
  • Lifebound Alchemist Stones can no longer be disenchanted.

PvP
Arenas
  • Ring of Valor has been temporarily disabled until select bugs can be fixed in an upcoming patch.

Battlegrounds
  • Teams who are in the rated Battleground queue and have a member disconnect are now removed from the queue after 10 minutes if the player does not come back. The team is still at the top of the queue if the player comes back and the Battleground will pop almost instantly.
  • Battleground ratings, wins, and losses should now always update after every game when playing in rated Battlegrounds. Certain conditions were not causing this to happen previously.
  • Players who do not show up to a Rated Battleground, either by leaving the queue or letting the Battleground queue time out, are not being credited for a win.
  • Players who are removed from a Battleground when it closes due to a lack of players will not receive the Deserter debuff.
  • Players are again able to queue for more than one Battleground at a time without issue.

Quests & Creatures
Darnassus
  • Worgen character hearthstone location is now set to the Craftsmen's Terrace in Darnassus upon completing the quest "Ruh'theran Village".

Deepholm
  • Fungalmancer Glop no longer grants experience and now rewards quest kill credit to all players who have damaged him.

Tol Barad Peninsula
  • Players will receive quest credit for killing any quest boss, regardless of party status, so long as they participate in killing these bosses.
  • Problim can now be seen from a much larger distance.
  • Cell Watchers in D-Block are no longer incorrectly tagged as elite.
  • "The Leftovers", "Swamp Bait" and "A Huge Problim" can now be shared between members of the Alliance. In addition, these quests now award the correct amount of gold and faction for the Horde and Alliance as well.
  • Darkwood Broodmothers no longer flee at 25% and periodically inflict targets with Reckless Toxin instead.
  • Hungry Ghouls and Skeletal Beastmasters now drop the Cursed Femur quest item when on the quest "Salvaging the Remains", and the tooltip also indicates these creatures drop the quest item.
  • Restless Infantry and Restless Soldiers now spawn more quickly.

Twilight Highlands
  • If reinforcements are not called after 60 seconds, Skullcrusher will now despawn. When reinforcements are called, Skullcrusher no longer improperly despawns.

Uldum
  • Titanic Guardian's Burning Gaze ability should no longer put everyone in the zone in combat.

Monday, January 17, 2011

To All The Classes That are Getting Nerfs Soon....



Dont worry your not the only pouting people this week.........Woot Jets!

Saturday, January 15, 2011

Cho'gall Heroic World First Kill by For The Horde

On Wednesday they were still fighting the Ascendant Council and now, just a short two days later, For the Horde managed to kill Cho'Gall 25HC. After their somewhat bumpy start to Cataclysm and the loss of a good amount of ranking points, For the Horde was able to get back to form step-by-step. Considering all that has happened, this World First Cho'Gall kill is an incredible feat by all the For the Horde players! So, they caught up with Paragon's 10/12 and the question about who will be first on the remaining kills on Al'Akir and the Heroic only boss Sinestra is really heating up.



The only thing that is certain is that it will be a really close one this time, and now the big question is: where will For the Horde go next? Will it be the safe bet, Nefarian, the somewhat known Al'Akir or the complete mystery that is Sinestra?

We have kill videos from several points of view and will of course release them as soon as other guilds also kill the boss.
Greatschock: The Cho'gall World First was one of the most difficult encounters that we have encountered in the game so far. With the gear in our current state the boss is absolutely on the limit of even being doable, a clearly harder DPS check than the Ascendant Council and it demands full concentration from each and every player. We're proud to have accomplished, after only 3 or 4 days progress on the boss, a perfect and, above all, absolutely exploit-free kill with a pretty normal setup.



Felyndiia (one of the two tanks): It's simply unbelievable! It's normal to get to a boss and think "Oh my god! How are we supposed to do this?". But this was a really extreme case. We tried a lot of things out, failed at many of them, discussed everything, and at the end there was just this one unconceivably perfectly played try that just dripped with fine tuning. And the best thing is: we didn't have 11 druids and 8 melees with us! The fight was absolutely on the limit. There was nothing left to give. For the Horde!

There has been some mumbling that there may be a Sinestra video forthcoming...so you might want to stick around and be among the first to see the exclusive heroic boss in action.

And, what endboss could die without the traditional farewell sound:

Patch 4.0.6 PTR Notes - January 14 Update

Some of the things that caught my eye:

Druid - Balance
 Moonkin Form now grants 15% damage reduction instead of increased armor.

Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.

Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.

Restoration
Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares.


Warrior
 Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.

Warlock
Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.

Professions
Archaeology
The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.

Engineering
Mystic Cogwheel is a new Engineering Cogwheel gem which provides resilience rating and can be purchased from the Engineering vendor for 55 Honor Points.

Items
The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.

Lich King trinkets with bonus armor values have been adjusted using the new Cataclysm formula, reducing their armor values substantially.

Check out the full update list for January 14th here

Friday, January 14, 2011

Cool Website: Stateofdps.com

This website is for people who like spreadsheets and charts or if you just wanna see where your class ranks among other classes in average damage and dispite the name of the site you can look up tanks and healers as well.

 Im sad cause my healer a Resto Druid isn't at the top of any lists guess who is?  Thats right Holy Pallys and Holy Priests, if you were wondering why Resto Druids are getting big buffs to both rejuv and WG that is why.
It gets even worse for us when you look at 25 mans, i wont QQ to much because atleast were not as bad as Disc Priests.
Anyway if you wanna check it out head over to StateofDPS.com

This site lists the DPS/Tank DPS/HPS for each class as compiled from the top parses from World of Logs.

Wednesday, January 12, 2011

Public Test Realm Patch 4.0.6 Notes - Updated Jan. 11th

The first World of Warcraft: Cataclysm patch of the year is in development and now available for testing on the Public Test Realms. This minor patch includes several updates that we were unable to apply via hotfixes, including the recently discussed class balance changes, assorted bug fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.
Below you'll find the preliminary PTR patch notes. If you feel that we forgot certain overdue class buffs, can't find any Tol Barad updates, or are sad because Ghostcrawler promised you a pony... don't panic! This isn't the final version of the 4.0.6 patch notes and our development team is hard at work on bringing these updates and more to a realm near you.

General

    Many tooltips have been updated to reflect any changes made via recent hotfixes.
    The guild reward Armadillo Pup now requires revered faction instead of exalted.
    All guild banners now reward bonus reputation in addition to honor and experience.
    Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
    Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!

Dungeons & Raids

    Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
    Blackrock Caverns
   
        Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.
   
   
    Grim Batol
   
        Faceless Corruptors now move 10% more slowly.
        Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.
        Valiona's Devouring Flame damage has been reduced by 20%.
   
   
    Halls of Origination
   
        The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.
        Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
        Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
        Setesh seeks a portal every 25 seconds, up from 20.
   
   
    Lost City of the Tol'vir
   
        Lockmaw no longer tolerates fighting in his treasure room.
   
   
    Shadowfang Keep
   
        Baron Ashbury
       
            Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.
       
       
        Lord Walden
       
            Conjure Poisonous Mixture now deals more initial damage.
            Frost Mixture is now area-of-effect damage.
            Toxic Catalyst now deals less damage over time.
       
       
   
   
    The Stonecore
   
        Stonecore Earthshapers' Dust Storm does slightly less damage.
        Corborus
       
            The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
            The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
       
       
        High Priestess Azil
       
            She grew! She's now 175% the size of a human, up from 125%.
            Gravity Wells should kill Devout Followers more quickly.
            The cast time of Force Grip is now 1.5 seconds, up from 1.
            The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
       
       
        Slabhide
       
            The ground phase lasts longer and has fewer stalactites.
       
       
        Ozruk
       
            There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
            The cast time of Shatter has been increased to 3 seconds, up from 2.5.
            Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
       
       
        Bug Fixes
       
            Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
       
       
   
   
    Throne of the Tides
   
        The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.
        Tainted Sentries Swell damage has been reduced.
        The damage of Blight of Ozumat has been reduced by 25% per stack.
   
   
    The Vortex Pinnacle
   
        Creatures
       
            Desperate Speed cast by Temple Adepts has had its duration reduced significantly.
       
       
        Altairus
       
            The visual effects in this encounter have been adjusted to make the wind direction easier to read.
            Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
       
       
        Asaad
       
            Skyfall Stars are now summoned to help him defeat players.
            Static Cling has had its cast time increased to 1.25 seconds, up from 1.
       
       
        Grand Vizier Ertan
       
            His health has been reduced slightly.
            He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
       
       
   
   

PvP

    Arenas
   
        Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.
   
   
    Battlegrounds
   
        The Battle for Gilneas
       
            The time it takes to capture a flag has been reduced to 5 seconds, down from 8.
       
       
        Strand of the Ancients
       
            The damage done by Antipersonnel Cannons has been doubled.
            The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
            Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
            The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
            A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
            There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
            The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
            Massive Seaforium Charges should now be useable in rated Battleground matches.
            The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
            The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
            The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.
       
       
   
   
    Tol Barad
   
        Players will now be teleported out of the Tol Barad micro dungeons 15 minutes before the beginning of the next battle.
   
   

Races

    The draenei racial trait Gift of the Naaru now heals 20% of the target's health over 15 seconds, rather than a scaling value.
    The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
    The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75.
    The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes.
    The night elf racial trait Shadowmeld can now be used while shapeshifted.
    The tauren racial trait War Stomp can now be used while shapeshifted.
    The worgen racial trait Darkflight now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while Sprint or Dash is active (and they cannot be activated while Darkflight is active).

Death Knights

    Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
    Necrotic Strike's absorption effect is now reduced by the target's resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
    The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
    Talent Specializations
   
        Blood
       
            Bone Shield now has 4 charges, up from 3.
            Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
            If Death Strike is used while a Blood Shield is already active, the new absorb will stack with the old one instead of replacing it.
            Scarlet Fever now applies via Blood Plague, rather than Blood Boil.
            Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
       
       
        Frost
       
            Chilblains now also causes Chains of Ice to root the target for 1.5/3 seconds.
            Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
            Hungering Cold now has a PvP duration of 8 seconds.
            Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
       
       
        Unholy
       
            Blightcaller (Mastery) has been redesigned and renamed Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.
            Death's Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
            Desecration is now also triggered by Necrotic Strike.
            Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
            Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
            Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
            Virulence has been redesigned. It now grants 10/20/30% additional disease damage.
       
       
   
   
    Glyphs
   
        Glyph of Dark Succor (new glyph) raise the minimum healing done by Death Strike from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.
        Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.
   
   
    Runeforging
   
        Swordbreaking and Swordshattering now reduce disarm duration by 60%, up from 50%.
   
   

Druids

    Barkskin is no longer dispellable.
    Entangling Roots now has a PvP duration of 8 seconds.
    Healing Touch is now trained at level 78, up from level 3.
    Hibernate now has a PvP duration of 8 seconds.
    Lacerate damage has been reduced by approximately 20%.
    Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
    Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
    Maul damage has been reduced by approximately 20%.
    Moonfire mana cost has been reduced from 18% to 9%.
    Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
    Nature's Grasp now has a PvP duration of 8 seconds.
    Nourish is now trained at level 8, down from level 78.
    Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
    Prowl is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
    Rake damage has been reduced by 10%.
    Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%.
    Rip damage has been reduced by 10%.
    Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
    Skull Bash's lockout time has been reduced to 4 seconds, down from 5.
    Soothe is now instant cast, down from 1.5 seconds.
    Worgen and troll druids now have new art for Swift Flight Form.
    Talent Specializations
   
        Balance
       
            The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
            Sunfire mana cost has been reduced from 18% to 9%.
            Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.
            Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 15%.
       
       
        Feral
       
            Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
            Infected Wounds now has a PvP duration of 8 seconds.
            Pulverize weapon damage percent has been reduced to 80%, down from 100%.
       
       
        Restoration
       
            Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.
            Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life's duration, down from 5/10.
            Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.
            Symbiosis (Mastery) benefit from mastery increased by approximately 16%.
            Tree of Life no longer grants immunity to Polymorph. In addition, its duration has been reduced to 25 seconds, down from 30.
            Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
       
       
   
   
    Glyphs
   
        Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.
        Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
        Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.
   
   

Hunters

    Aimed Shot! weapon damage has been increased to 200%.
    Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
    Cobra shot cast time is now affected by haste.
    Concussive Shot duration has been increased to 6 seconds, up from 4.
    Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
    Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
    Freezing Trap now has a PvP duration of 8 seconds.
    Kill Command's damage has been increased by 20%.
    Kill Shot's attack power scaling has been increased by 50%.
    Master's Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
    Steady Shot cast time is now affected by haste.
    Wing Clip now has a PvP duration of 8 seconds.
    Talent Specializations
   
        Marksmanship
       
            Chimera Shot's attack power scaling has been increased by 20%.
            Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
       
       
        Survival
       
            Black Arrow damage has been reduced by 25%.
            Explosive Shot damage has been reduced by 25%.
            Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
            Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
            Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.
       
       
   
   
    Pets
   
        Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
        Shale Spiders now correctly have a special ability (Web Wrap).
        Bad Manner (monkey) now properly breaks from damage.
   
   
    Glyphs
   
        Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.
   
   
    Bug Fixes
   
        Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.
   
   

Mages

    Arcane Barrage mana cost has been reduced by 8%.
    Arcane Blast mana cost has been reduced by 12%.
    Counterspell lockout duration reduced to 7 seconds, down from 8.
    Fireball mana cost has been reduced by 25%.
    Flame Orb now ignores critters.
    The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
    Polymorph now has a PvP duration of 8 seconds.
    Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
    When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.
    Talent Specializations
   
        Arcane
       
            Slow now has a PvP duration of 8 seconds.
       
       
        Fire
       
            Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor's critical strike chance reduction.
            Flashburn (Mastery) benefit per mastery has been increased by 12%.
            Living Bomb mana cost has been reduced by 22%.
       
       
        Frost
       
            Deep Freeze damage done has been reduced by 20%.
            Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.
            Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.
       
       
   
   
    Bug Fixes
   
        Ring of Frost can now be cast, and works properly, on transports (this includes elevators, trapdoors, etc.).
   
   

Paladins

    The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
    Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
    Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
    Forbearance
   
        The duration has been lowered to 1 minute, down from 2.
        Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
        Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light).
        Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
   
   
    Holy Wrath no longer counts nearby critters when dividing damage among its targets.
    Inquisition is no longer dispellable.
    Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
    Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.
    Talent Specializations
   
        Holy
       
            Denounce now has a spell overlay.
            Protector of the Innocent heals for 30% less.
       
       
        Protection
       
            Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.
       
       
        Retribution
       
            Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.
            Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
            Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage.
            Repentance is no longer broken from damage done by Censure (Seal of Truth).
            The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
            Zealotry is no longer dispellable.
       
       
   
   
    Glyphs
   
        Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.
   
   
    Bug Fixes
   
        Word of Glory will no longer reset the swing timer.
   
   

Priests

    The duration of Levitate has been increased to 10 minutes, up from 2.
    The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
    The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
    The mana cost of Renew has been reduced by 24%.
    The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
    Mind Control now has a PvP duration of 8 seconds.
    Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
    Prayer of Healing effectiveness has been reduced by 15%.
    Talent Specializations
   
        Discipline
       
            Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
            Focused Will now procs when the priest is critically hit, in addition to its current effect.
            Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself.
            Pain Suppression is no longer dispellable.
            In addition to Strength of Soul's existing effects, when Power Word: Shield is placed on oneself, the priest becomes immune to silence, interrupt, and dispel effects for 2/4 seconds.
       
       
        Holy
       
            Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
            Chakra
           
                Chakra states now last 1 minute, up from 30 seconds.
                Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
                Binding Heal, Flash Heal, Greater Heal can now trigger Chakra: Serenity.
                Mind Spike can now trigger Chakra: Chastise.
           
           
            Circle of Healing effectiveness has been increased by 30%.
            Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
            Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
            Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
            Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
            Lightwell's health has been increased by 50% (for PvP purposes).
            Serendipity now has Spell Alert and Floating Combat Text feedback support.
            Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.
       
       
        Shadow
       
            Shadow Orbs benefit from mastery has been increased by approximately 16%.
       
       
   
   
    Glyphs
   
        Glyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.
        Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
        Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.
        Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.
   
   

Rogues

    Blind now has a PvP duration of 8 seconds.
    Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
    Crippling Poison now has a PvP duration of 8 seconds.
    Sap now has a PvP duration of 8 seconds.
    Smoke Bomb now lasts for 5 seconds, down from 10 seconds.
    Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
    Talent Specializations
   
        Assassination
       
            Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.
       
       
        Combat
       
            Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Combat Potency.
            Restless Blades now also reduces the cooldown of Redirect.
            Revealing Strike now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
            Vitality now increases attack power by 25%, up from 20%.
       
       
        Subtlety
       
            Executioner (Mastery) has been increased from 2% to 2.5% per point.
            Find Weakness now grants 35/70% armor reduction, up from 25/50%.
            Preparation no longer resets the cooldown of Evasion.
            Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
            Shadowstep's cooldown has been increased to 24 seconds, up from 20 seconds.
            Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.
       
       
   
   

Shaman

    Chain Heal's effectiveness has been increased by approximately 10%.
    Hex now has a PvP duration of 8 seconds.
    Purge now dispels a single effect instead of two.
    Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
    Talent Specializations
   
        Elemental Combat
       
            Earthquake damage has been increased by approximately 10%.
       
       
        Enhancement
       
            Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).
            Purge no longer has its mana cost reduced by Mental Quickness.
       
       
        Restoration
       
            Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
            Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
            Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
            Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped.
       
       
   
   

Warlocks

    Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
    Demon Armor and Fel Armor no longer cost mana and last until canceled.
    Drain Mana has been removed from the game.
    Fear now has a PvP duration of 8 seconds.
    Fel Armor now increases the warlock's maximum mana by 10% instead of regenerating health.
    Seduction (Succubus) now has a PvP duration of 8 seconds.
    Talent Specializations
   
        Affliction
       
            Unstable Affliction's silence effect has been reduced to 4 seconds, down from 5.
       
       
        Demonology
       
            Demonic Rebirth now highlights summoning spells when active.
            Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
            Felstorm (Felguard) damage has been reduced by 20%.
            Immolation Aura damage has been reduced by roughly 30%.
            Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
            Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
       
       
        Destruction
       
            Burning Embers damage has been reduced by 15%.
            Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
            Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
            Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.
       
       
   
   

Warriors

    Charge now shares diminishing returns with stun effects.
    Cleave damage has been reduced by 20%.
    Hamstring now has a PvP duration of 8 seconds.
    Heroic Strike damage has been reduced by 20%.
    Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
    Slam cast time is now affected by haste.
    Talent Specializations
   
        Arms
       
            Juggernaut no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
            Lambs to the Slaughter: Instead of granting 10/20/30% damage to the next Mortal Strike, Overpower, or Execute, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.
            War Academy no longer buffs Heroic Strike or Cleave. It now buffs Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam.
       
       
        Fury
       
            Bloodthirst damage has been increased by approximately 30%.
            Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 145%.
            Unshackled Fury (Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.
       
       
        Protection
       
            Charge's stun continues to not trigger diminishing returns for Protection warriors who have the Warbringer talent.
       
       
   
   
    Glyphs
   
        Glyph of Rapid Charge has been changed from a 7% reduction to Charge's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.
   
   

Professions

    Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.
    A socket has been added to all crafted epic armor pieces that did not already have one.
    Alchemy
   
        Alchemist's Stones for Agility, Strength, and Intellect have been added.
        The number of herbs required to create flasks has been reduced, while the Volatile Life needed has been increased slightly.
        The drops from Tiny Treasure Chests have been improved slightly.
   
   
    Archaeology
   
        Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
        Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.
   
   
    Cooking
   
        Multiple spawn locations now exist for the Confectioner's Sugar (daily quest item) in Stormwind.
   
   
    Engineering
   
        The Electrified Ether recipe now creates 2 to 3 Electrified Ether instead of 1.
        The Heat-Treated Spinning Lure buff duration has been increased to 20 minutes, up from 5. In addition, the recipe now creates 2 at a time.
        Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character).
        Volatile Air now has an increased chance of dropping from rich mining nodes and Pyrite.
   
   
    Jewelcrafting
   
        Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
        New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
        Vivid Dream Emerald (new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.
   
   
    Leatherworking
   
        The 500 to 510 skill-up range for Leatherworking has been improved.
   
   
    Tailoring
   
        Darkglow Embroidery (Rank 2) now increases Spirit instead of restoring a flat amount of mana.
   
   

Items

    Bell of Enraging Resonance can now trigger from any damage spell instead of only critical strikes.
    The Fury of Angerforge internal cooldown has been drastically reduced so this trinket will build up charges much faster.
    The cooldown on the Horde Battle Standard has been adjusted to 10 minutes to be consistent with the Alliance version.
    Left Eye of Rajh: Chance of triggering increased.
    Mandala of Stirring Patterns now grants Intellect instead of Mastery.
    The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
    The PvP hunter 4-piece set bonus has been increased to 10% Focus regeneration, up from 5%.
    The PvP priest 4-piece set bonus has been redesigned. When Power Word: Shield is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.
    The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.
    The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
    PvP trinkets will now clear disarm and silence effects.
    Right Eye of Rajh: Chance of triggering increased.
    Weapon Chains now reduce disarm duration by 60%, up from 50%.

User Interface

    For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
    Players can now individually remove raid world markers.
    The Reputation Pane now saves which reputation categories are expanded or collapsed.
    Character Info Window
   
        The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization.
        Character movement speed is now displayed on the Character Info window (C) with all other stats.
        The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.
   
   
    Archaeology
   
        There are now number displays on the summary page and dropdown menu.
        Ready Flash has been added to the race icons.
   
   
    Guild Interface
   
        A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
        Online members can now be sorted to the top of the View Crafters list.
        The guild reputation cap is now displayed in the tooltip.
   
   
    Real ID & Chat
   
        Real ID login notifications now include character and game icons.
        Players can now right-click close a chat window tab even if it's not the current tab.
        There is now an option to auto-pop whispers into a new tab.
        Popped out whisper windows now show online/offline status messages.
   
   
    Unit Frames
   
        Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.
   
   
    Addon Changes
   
        Canceling buffs are only restricted during combat.
        The direction of spell flyouts are set via attribute.
        Console commands have been added to the login screens: ExportInterfaceFiles art, ExportInterfaceFiles code.
   
   
    Bug Fixes
   
        Many bugs... handled them!
   
   

Quests & Creatures

    Tol Barad Peninsula
   
        A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
        Crazed Guards now drop Rusty Rifles.
        The spawn rate of Alliance and Horde Infantry for the quest "The Leftovers" has been increased.
        The Magnetized Scrap Collector for the quest "Magnets, How Do They Work?" will now be correctly removed from players' bags upon completing the quest.
        Both the Baradin's Wardens and Hellscream's Reach Commendations are now Bound to Account items.
        Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
        Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
        The Farson Keep Prisoner summoned for the quest "Walk A Mile In Their Shoes" will now only be visible to the player who summoned him.
        Spawn rates at Rustberg Village have been increased.
   
   

Bug Fixes

    Worgen now work properly in the Barbershop.