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Saturday, October 23, 2010

Blizzcon 2010 Cataclysm Login Screen

BlizzCon 2010: Classic dungeon changes in patch 4.1

Cory Stockton (lead content designer) and Scott Mercer (lead encounter designer) mentioned a number of changes for classic world dungeons in Cataclysm's first big content patch, 4.1. So far, this is what we know:
  • They're going to keep creating wings Utgarde Keep and Utgarde Pinnacle cited as an example of a successful split. They're similar dungeons thematically, but if players had to tackle them both together they'd be pretty arduous.
  • Mr. Mercer had an amusing phrase for the whole venture: "I did a pass through all the older dungeons, and we're doing what I call Cutting Out The Suck."
  • Graveyards are more convenient No more nightmare 10-minute runs back from a distant graveyard to the depths of a dungeon.
  • They're expecting a lot of new players in Cataclysm and they don't want older dungeons to be a roadblock. "We don't want dungeons to be left behind in the redo, we want them to be up-to-par with everything else." Dungeon sections with pointless trash will be trimmed. They should be "Easier for players to understand (and) easier to navigate."
  • Dungeons that are confirmed "fixes" so far Uldaman, Maraudon, Sunken Temple, Wailing Caverns and Blackrock Depths.
  • Uldaman overhauls The dungeon is being split into two separate wings. Ironaya will be final boss of the first portion of Uldaman; they felt that the epic feel of assembling the staff and opening her room would be a good ending. The latter portion of Uldaman will be accessed through the existing back-door entrance.
  • Maraudon overhauls Like Uldaman, it's being split into two: The "living" section and the elemental portion with the Princess.
  • Sunken Temple overhauls One of the floors will be cut completely, although this is a change that will ship with Cataclysm rather than with patch 4.1
  • Wailing Caverns overhauls "Almost every boss has its own room now." Confusing portions have been cut.
  • Blackrock Depths overhauls Teleporters added!

Headless Horseman and cogwheel crash workaround

If you're one of the many players who is having issues with the Headless Horseman pumpkin locking up your game client or any other cogwheel type item doing the same sort of thing, there is now a workaround while they look into fixing this bug. Kill your tooltips.

That's right, tooltips are the cause behind this rash of client crashes. There are two ways you can get around this particular issue. One is to just disable tooltips. You can do this by setting up a single macro and putting it on your action bars.

Stickied post by player Deyneth of Wyrmrest Accord (US-H)
/script GameTooltip.Temphide = function() GameTooltip:Hide() end; GameTooltip:SetScript("OnShow", GameTooltip.Temphide)
/stopmacro [btn:1]
/script GameTooltip:SetScript("OnShow", GameTooltip.Show);

This will disable tooltips when you left-click the button and re-enable them when you right-click the button.

An alternative is a simple addon called CogFix which disables the simple addons which are causing this issue, but will allow complex tooltips (like when you mouse over a player or NPC) still remain visible. Any custom tooltip addon could possibly protect you from this bug, but your mileage may vary.

The developers are working on permanent a fix for this issue, but have to test things to make sure that the fix doesn't cause issues elsewhere.

BlizzCon 2010: Outland and Northrend revamps eventually planned

One of the problems with changing the world in Cataclysm to bring all of the classic storylines up to date is that you suddenly go to Outland for an event that happened in the past. You also follow this up with going to Northrend and fighting back the undead which were already shown to have fallen back in the content before you ever went to Outland.

Chris Metzen discussed the fact that this really doesn't mesh well and the internal Blizzard lore folks aren't really happy with it. They plan to eventually go back and make Outland and Northrend fit with the revised storyline. The problem they ran into is purely a lack of time. As an example, Wrath of the Lich King had around 1000 quests in Northrend. Cataclysm has 3500 quests without touching either Outland or Northrend.

So, these changes to make the lore line up are planned, but there is absolutely no schedule as to when they will be implemented.